Ground Pounders Early Access Update 2!
End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl.
Here is an overview of the fixes and changes made to the build;
Fixes:
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Units supporting an attack can now take damage.
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Units take damage if outside of attack range.
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Units can move multiple times until all move points are consumed.
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Can now select a new unit when a unit already selected.
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No longer able to give air units more readiness then they can allow.
Changes and Additions:
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Added more info to back of unit card (can flip cards over).
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Added phase stage icons that show the color of the current phase (to help with card understanding).
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Can now create a transport daisy chain (can link transports to carry supply to a logistics unit).
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Reactionary attack is random and free dice as well as it stops movement.
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Display card effects on player.
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Display a "ruler" for determining if a unit is in supply or not and how far out (supply line link is based in "hexes").
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Supply zones have ranges, anything within the range gets supplied for free.
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Supporting an attack causes reduced strength for non artillery and air units.
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Better user feedback for highlighting/clicking hexes/units tutorial.
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Current turn displayed.
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Added button to toggle objectives list on/off.
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Added ability to inspect units in wait phase.
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Added combat layer cycling using '[' and ']' keys.
Beta 0.1.2556
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