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Меню

PAPERHEAD UPDATES PATCH NOTES (v48–v49.5)

Hey guys!

We've been busy fixing bugs, improving performance!

Several updates have rolled out since launch, bringing optimizations, fixes for progression-blocking bugs, and some quality-of-life improvements.

Here's what's changed!

PERFORMANCE & STABILITY

  • a fckton of optimizations!

  • a bunch of small bug fixes

  • PROBABLY fixed the game crashing bug (it's on Unity's part, I'm trying my best here to duct-tape a fix for it)

GAMEPLAY & QUALITY OF LIFE

  • added an option to completely disable gamepad detection

  • added a dialogue skip button for levels you've already finished once

  • fixed physics objects phasing through walls

  • fixed slow-motion ability stopping after killing 2 enemies at once

  • disabled bombs-to-pickups collision

  • removed propjump from Survival Mode

  • fixed the Survival Mode time exploit

LEVEL & SOFTLOCK FIXES

  • level 3 jumppad softlock fixed, along with a few other softlocks

  • level 17 softlocks fixed

  • level 11 water no-collision bug fixed + last door not working fixed too + fish bug fixed (the one where you can somehow find yourself behind it)

  • level 10 boss died but not actually bug fixed

  • drone 0 clipping out of bounds on slide fixed

  • weird elevator bug fixed

THANK YOU FOR PLAYING!

[dynamiclink href="https://store.steampowered.com/app/2680280/PAPERHEAD/?curator_clanid=26684285"][/dynamiclink]We're continuing to work on PAPERHEAD, and your bug reports and feedback have been incredibly helpful!

If you encounter any more issues, please keep reporting them. We're reading everything and will keep on fixing stuff!

THANK YOU FOR SUPPORTING PAPERHEAD! 📦

Читать в Steam ↗

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