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Alpha 4.0.1 Update

What is up Depthians!

We hope you are all enjoying the new fire mechanics and incendiary rounds/modules.

If you do not know how to access the Alpha branch:

Right click From the Depths in your library list of games. Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test

Fire changes

  • Fire burn rate increased from 1 fuel/intensity to 1.5. Fires do damage faster

  • Fires spread when they have 10000 FUEL:CELL_COUNT ratio, instead of 7500. Fires are more localized

  • Fires need ~11% more fuel*intensity to be considered 1 firepower. This means APS and missile damage is increased

  • Block fire damage modifier is (INTENSITY - RESISTANCE * 0.1) / (RESISTANCE * 0.9). Was 0.15 and 0.85, low intensity fires are relatively stronger

  • Heavy armor fire resistance up from 50 to 60

  • Fixed non-heavy APS barrels having 10% flammability, down to 0%

  • Non-armored laser optic fire resistance down from 60 to 40

  • Fire efficiency reduction starts at 5000 total cells being on fire, and reaches 30% slower

Flamer changes

  • Added idle azimuth/elevation options for flamers

  • Increased flamer fuel and oxidizer output by 25%

  • Increased max rotation speed of flamer main parts from 60°/s to 75°/s

  • Removed steam connection for flamer tanks. Boilers are too compact for steam connections to be interesting without making flamer steam use too high, compressors are buffed instead

  • Flamer compressor power use depends on the amount of tanks they are connected to and the target range set for the flamer

  • S compressors only have 75% the power-efficiency of L ones

  • Compressor cost reduced to 50%

  • Flamer power use is generally low, extremely low when set to lower ranges(<300m range is mostly possible for visuals)

Other changes

  • Reduced minimum diameter needed for incendiary bodies from 195mm to 100mm

  • APS projectiles have 20% more health

  • Increased particle cannon damage output by ~4.2%

Flamer fixes

  • Fixed not being able to remove flamer main blocks when connection highlights are on

  • Fixed flamers possibly getting blocked by ground if the bottom of the jet touches it, instead of the top

  • Fixed a problem possibly making flamer hits very close to the ground not registering

  • Flamers now won't fire and display a warning when they have no fuel tanks

  • Fixed flamer particle effects flickering when fired from high speed vehicles

  • Fixed flamers not adding oxidizer when hitting targets beyond very short range

Other fixes

  • Fixed APS incendiary body tooltip not mentioning minimum diameter needed

  • Fixed EMP resistance on scented candles

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