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TRIBES 3: Rivals Playtest #2 - Patch Notes

TRIBES 3: Rivals | 12.07.2023 | Prophecy Games

LOADOUTS

  • Weapons

    • Fusion Mortar

      • Adjusted projectile speed

      • Adjusted projectile arc

    • Shotgun

      • Updated spread pattern
    • Spinfusors

      • Adjusted all Spinfusors passive reload times
    • Bolt Launcher

      • Adjusted passive reload time
    • Nova Colt

      • Kickback adjusted
    • Repair Tool added to Medium and Heavy loadouts

      • The Repair Tool can be used to heal Base Turrets, Generators and Radars
    • Honorfusor

      • Damage reduced by 100
    • Heavy Honorfusor

      • Damage reduced by 150
  • Packs and Grenades

    • Overall ability balance pass

    • Team Portal

      • Friendly players use the Team Portal by stepping through the portal rather than using an interact button
    • Turret Pack

      • Deployable Turret now depletes energy on hit
    • Explosive Nitron

      • Reduced damage

      • Added damage and impulse falloff

    • Impact Nitron

      • Added damage and impulse falloff
    • Spinfusor Disc added to Heavy loadout

  • Perks

    • Perks enabled

    • Egocentric Perk added

      • Reduces self damage by 20%
    • Rage Perk added

      • Rage gives players +50 energy, reduces their mass by 25%, and makes them immune to self-damage for 15 seconds after an enemy grabs their flag while they are within 240 meters of the flag. 

      • Rage is disabled once the player takes damage, or reaches the 15 second limit. Rage will not activate if they are holding the flag.

GAMEPLAY

  • Movement

    • Improved the jetpack’s thrust acceleration to allow for better steering and micro adjustments. 

    • Added a configurable setting, Jetpack Lateral Angle, to control the jetpack thrust angle when attempting to jetpack laterally (i.e. holding W/S/A/D). Applying a low value adjusts jet thrust less vertically and more laterally, whereas a higher angle accelerates more upward, at the cost of lateral thrust.

    • Added more directional control while skiing. 

    • Addressed an issue where players could occasionally feel “glued” to a surface while skiing.

  • General

    • Social tab added to the main lobby.

      • Players can now party up with two other players.
    • FOV range increased to 70-120.

    • Loadout tab removed from main lobby. 

    • Generators added

      • Generators added to bases. Destroying an enemy base Generator will disable turrets and reduce Radar capacity. 
    • Inventory Stations added

      • Inventory Stations can be found in spawn rooms. They will update player loadouts and refresh health, energy and ammo. 
    • Radars

      • Radars now show all player locations on the minimap.

      • If a team’s Radar is destroyed, then only friendly players and enemies within 150 meters of them will be shown on minimap.

    • Base Turrets

      • Base Turrets now have shields they will regen while the Generator is active.
    • Recall now refreshes loadout, even if the player stays in the same class.

    • Added a “Change Class” keybind. This is defaulted to ‘K.’

    • Jetpacks will continue to burn any fuel regenerated if the player holds down their jetpack keybind (default SPACE).

    • Players can impulse a dropped flag with weapons that have knockback.

    • The scoreboard tracks returning flags..

    • Current flag holder is now shown on the scoreboard.

    • Score added to the match result screen.

    • Base Turret health increased.

MAPS

  • New map, Drydock, with a larger size.

  • New spawn rooms added to each map.

    • Players will be able to update their loadout without recalling or dying whenever they make changes in the spawn rooms. 
  • Katabatic

    • Lighting adjustments

FIXES

  • Fixed an issue where some enemy jetpacks and the enemy flag would have conflicting team coloring effects.

  • Fixed an issue where turrets could pick up the flag.

  • Fixed an issue where projectiles could not do full damage on direct hits.

  • Fixed an issue where the “Open Scoring” top-bar message could get stuck on.

  • Fixed an issue where the flag could fall through the world. If the flag happens to move to an invalid playspace, a failsafe feature will reset the flag back at base. 

  • Fixed an issue where Base Turrets could try to shoot players while they were out of range.

KNOWN ISSUES

  • Party invites and friend requests have a delay when accepting and updating queues.

  • Players may have a red Fresnels sometimes get stuck on

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