TRIBES 3: Rivals Playtest #2 - Patch Notes
TRIBES 3: Rivals | 12.07.2023 | Prophecy Games
LOADOUTS
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Weapons
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Fusion Mortar
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Adjusted projectile speed
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Adjusted projectile arc
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Shotgun
- Updated spread pattern
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Spinfusors
- Adjusted all Spinfusors passive reload times
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Bolt Launcher
- Adjusted passive reload time
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Nova Colt
- Kickback adjusted
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Repair Tool added to Medium and Heavy loadouts
- The Repair Tool can be used to heal Base Turrets, Generators and Radars
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Honorfusor
- Damage reduced by 100
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Heavy Honorfusor
- Damage reduced by 150
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Packs and Grenades
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Overall ability balance pass
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Team Portal
- Friendly players use the Team Portal by stepping through the portal rather than using an interact button
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Turret Pack
- Deployable Turret now depletes energy on hit
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Explosive Nitron
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Reduced damage
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Added damage and impulse falloff
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Impact Nitron
- Added damage and impulse falloff
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Spinfusor Disc added to Heavy loadout
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Perks
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Perks enabled
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Egocentric Perk added
- Reduces self damage by 20%
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Rage Perk added
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Rage gives players +50 energy, reduces their mass by 25%, and makes them immune to self-damage for 15 seconds after an enemy grabs their flag while they are within 240 meters of the flag.
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Rage is disabled once the player takes damage, or reaches the 15 second limit. Rage will not activate if they are holding the flag.
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GAMEPLAY
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Movement
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Improved the jetpack’s thrust acceleration to allow for better steering and micro adjustments.
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Added a configurable setting, Jetpack Lateral Angle, to control the jetpack thrust angle when attempting to jetpack laterally (i.e. holding W/S/A/D). Applying a low value adjusts jet thrust less vertically and more laterally, whereas a higher angle accelerates more upward, at the cost of lateral thrust.
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Added more directional control while skiing.
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Addressed an issue where players could occasionally feel “glued” to a surface while skiing.
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General
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Social tab added to the main lobby.
- Players can now party up with two other players.
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FOV range increased to 70-120.
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Loadout tab removed from main lobby.
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Generators added
- Generators added to bases. Destroying an enemy base Generator will disable turrets and reduce Radar capacity.
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Inventory Stations added
- Inventory Stations can be found in spawn rooms. They will update player loadouts and refresh health, energy and ammo.
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Radars
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Radars now show all player locations on the minimap.
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If a team’s Radar is destroyed, then only friendly players and enemies within 150 meters of them will be shown on minimap.
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Base Turrets
- Base Turrets now have shields they will regen while the Generator is active.
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Recall now refreshes loadout, even if the player stays in the same class.
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Added a “Change Class” keybind. This is defaulted to ‘K.’
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Jetpacks will continue to burn any fuel regenerated if the player holds down their jetpack keybind (default SPACE).
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Players can impulse a dropped flag with weapons that have knockback.
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The scoreboard tracks returning flags..
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Current flag holder is now shown on the scoreboard.
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Score added to the match result screen.
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Base Turret health increased.
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MAPS
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New map, Drydock, with a larger size.
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New spawn rooms added to each map.
- Players will be able to update their loadout without recalling or dying whenever they make changes in the spawn rooms.
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Katabatic
- Lighting adjustments
FIXES
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Fixed an issue where some enemy jetpacks and the enemy flag would have conflicting team coloring effects.
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Fixed an issue where turrets could pick up the flag.
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Fixed an issue where projectiles could not do full damage on direct hits.
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Fixed an issue where the “Open Scoring” top-bar message could get stuck on.
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Fixed an issue where the flag could fall through the world. If the flag happens to move to an invalid playspace, a failsafe feature will reset the flag back at base.
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Fixed an issue where Base Turrets could try to shoot players while they were out of range.
KNOWN ISSUES
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Party invites and friend requests have a delay when accepting and updating queues.
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Players may have a red Fresnels sometimes get stuck on
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