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The Playtest is now Live! - 1/18 Patch Notes

The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise stated! Here are the patch notes!

Active Testing Modes: 

  • 12v12 Bomb Rush

  • Time Trials

  • Training

  • Custom Matches - CTF and Bomb Rush

LOADOUTS

  • Armor

    • Heavy Armor

      • Max Health reduced from 2500 to 2250

      • Max Energy reduced from 100 to 80

    • Light Armor

      • Max Energy raised from 100 to 120
  • Weapons

    • Light Spinfusor

      • Reload time reduced from 1.25 to 1.17

      • Direct hit multiplier reduced from 1.3 to 1.2

    • Spinfusor

      • Direct hit multiplier reduced from 1.3 to 1.2
    • Heavy Spinfusor

      • Direct hit multiplier reduced from 1.3 to 1.2
    • Bolt Launcher

      • Reload time reduced from 1.5 to 1.27
    • Heavy Bolt Launcher

      • Damage reduced from 760 to 720

      • Direct hit multiplier reduced from 1.5 to 1.3

    • Thumper

      • Direct hit multiplier reduced from 1.5 to 1.4
    • Stormslicer

      • Damage reduced from 70 to 60

      • Fire rate slowed from .14 to .155

    • Chaingun

      • Fire rate slowed from .11 to .12
    • Grenade Launcher

      • Non-player damage multiplier reduced from 3.0 to 2.0
    • Fusion Mortar

      • Non-player damage multiplier reduced from 3.0 to 2.0
    • Gladiator

      • Non-player damage multiplier reduced from 3.0 to 2.0

      • Projectile speed reduced

  • Packs and Grenades

    • Spinfusor Disc

      • Renamed to Mag-Lev Disc
  • Perks

    • Survivalist

      • Changed to make health nuggets heal 2,000 health over time. 
    • Flag Capper

      • Renamed to “Capper”
    • Flag Chaser

      • Renamed to “Chaser”
    • Banner Guard

      • Renamed to “Base Guard”

GAMEPLAY

  • Movement

    • Refined jetpack physics to allow for more control, especially for “feathering” while moving at high speeds.

    • The Ski Toggle control now has three settings:

      • Hold to Ski: Press the “Ski” binding to ski, release the button to end skiing.

      • Standard Toggle: Press the “Ski” binding to ski. Press again to end skiing.

      • Dual Bind Toggle: Press the “Ski” binding to ski. Press the “Cancel Ski” binding to end skiing. The default binding for “Cancel Ski” is “C.”

    • Fixed an issue where other players could sometimes appear jittery while moving.

  • Bomb Rush

    • Players must pick-up bombs located around the map and run through the enemy team’s Exhaust Port to score.
  • Custom Matches

    • Join codes are now hidden.

    • Island map removed from map list. 

    • Added Dangerous Crossing map.

      • Dev Note: Like all our maps this is still WIP, but should imitate more traditional Tribes maps. This map is only available in Custom Matches in CTF mode this week.
    • Bomb Rush game mode and maps added to Custom Lobbies.

    • Players now return to the original Custom Lobby after a match ends.

    • Added new regions for Custom Lobbies:

      • Oceania

      • Asia

      • South America

  • General

    • Increased captures needed to win in CTF to 5.

    • Health Nuggets

      • Now heal 1,000 health over time instead of 50% of your max health
    • Generator health reduced by 15%. 

    • Temporary shields are now shown on player health bars and name plates.

    • New loading screens added. 

    • Players can now auto pass bombs and flags if they are within 15 meters of their teammates. 

    • Increased Conduit travel speed. 

FIXES

  • Fixed an issue where pickups such as the Flag and Health Nuggets would fall through terrain. 

  • Fixed an issue where players would sometimes cycle back into a custom match instead of returning to the lobby. 

  • Fixed an issue where players who join Team B voice chat in custom lobbies would not work.

  • Fixed an issue where projectile VFX would spawn at the wrong position.

  • Fixed an issue with shadow artifacting. 

  • Fixed an issue with buffering on full auto weapons.

  • Fixed an issue where the Repair Tool would not show HP in Training.

  • Fixed an issue where Custom Match Mutators were not applying correctly.

  • Fixed an issue where players using the Thumper would be slowed.

  • Fixed an issue where the Smoke Grenade SFX would continue to play after it exploded.

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