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Playtest is now Live!!! 1/25 Patch Notes

Active Testing Modes: 

  • 7v7 Quick Play - CTF,  Bomb Rush, and Team Hunters

  • Time Trials

  • Training

  • Custom Matches - CTF, Bomb Rush, and Team Hunters

LOADOUTS

  • Armor

    • Normalized Max Energy

    • Medium

      • Slightly reduced overall mobility

        • This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
    • Heavy

      • Reduced overall mobility

        • This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
  • Weapons

    • Light Honorfusor

      • Projectile speed reduced to match the Light Spinfusor.
    • Honorfusor

      • Projectile speed reduced to match the Spinfusor.
    • Fusion Mortar

      • Reduced fuse length by 25%.
    • Stormslicer

      • Spread increases the more speed a player has. 

        • This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
  • Packs and Grenades

    • Lateral and forward inheritance added to grenades. 

    • Dome Shield

      • Size increased by 25%.

      • Duration increased from 5 to 10 seconds.

    • Stealth

      • Stealth can now be canceled by activating the pack again.

      • Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.

      • Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational. 

    • Phase Shift

      • Phase Shift can now be canceled by activating the pack again. 
  • Perks

    • Base Guard

      • Now also grants 15% damage reduction while near your flag stand.

GAMEPLAY

  • Movement

    • Network performance improvements.
  • Team Hunters Game Mode

    • Added Team Hunters mode to Katabatic and Dangerous Crossing.

    • Playable in Quick Play and Custom Matches.

    • Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain. 

    • There are some flags that spawn around the map. Killing players will also drop a flag. 

  • Bomb Rush

    • Players can now score bombs by tossing them into enemy vents. 

    • Added scoreboard stat for bombs scored. 

    • Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.

    • Made picking up the bombs easier by removing the pedestals. 

  • Quickplay

    • Reduced to a 7v7.
  • General

    • Repair Tool heal increased from 3% per second to 6% per second.

    • Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.

    • Temporary shields now show on the player's health bar.

    • Added feedback to the minimap when a team’s Radar goes down.

    • Added a setting to hide the Ski Mode: Engaged/Disengaged UI.

    • Class icons updated.

    • Raised max fly height (stallz) in all maps to where it effectively should not be hit.

Maps

  • All maps

    • General art improvements and bug fixes continue over time.
  • Dangerous Crossing

    • Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
  • New Map: Honor Dome

    • Only in Custom Matches, very early blockout.

    • A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.

  • New Map: Torment

    • Only in Custom Matches, very early blockout.

    • Larger CTF lava map.

FIXES

  • Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.

  • Fixed an issue where the dome shield visuals would disappear shortly after being deployed.

  • Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.

  • Fixed an issue where recall sound on other players would not play at correct location

  • Fixed an issue where turrets would be valid targets for flag passes. 

  • Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online. 

  • Fixed issues with scoreboard responsiveness.

  • Fixed an issue where the Honorfusor VFX would get stuck on. 

  • Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.

  • Fixed an issue where VGS volume setting was not applying.

  • Fixed an issue where stealth SFX wouldn't play when initiating stealth.

  • Fixed an issue with respawn UI where the pending armor class was not showing correctly.

  • Fixed an issue that was causing direct hits to sometimes not deal correct damage.

  • Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.

  • Fixed an issue where grenade icons would show as blocked after recalling.

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