Playtest is now Live!!! 1/25 Patch Notes
Active Testing Modes:
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7v7 Quick Play - CTF, Bomb Rush, and Team Hunters
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Time Trials
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Training
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Custom Matches - CTF, Bomb Rush, and Team Hunters
LOADOUTS
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Armor
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Normalized Max Energy
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Medium
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Slightly reduced overall mobility
- This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
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Heavy
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Reduced overall mobility
- This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
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Weapons
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Light Honorfusor
- Projectile speed reduced to match the Light Spinfusor.
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Honorfusor
- Projectile speed reduced to match the Spinfusor.
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Fusion Mortar
- Reduced fuse length by 25%.
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Stormslicer
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Spread increases the more speed a player has.
- This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
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Packs and Grenades
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Lateral and forward inheritance added to grenades.
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Dome Shield
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Size increased by 25%.
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Duration increased from 5 to 10 seconds.
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Stealth
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Stealth can now be canceled by activating the pack again.
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Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.
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Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational.
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Phase Shift
- Phase Shift can now be canceled by activating the pack again.
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Perks
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Base Guard
- Now also grants 15% damage reduction while near your flag stand.
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GAMEPLAY
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Movement
- Network performance improvements.
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Team Hunters Game Mode
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Added Team Hunters mode to Katabatic and Dangerous Crossing.
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Playable in Quick Play and Custom Matches.
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Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain.
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There are some flags that spawn around the map. Killing players will also drop a flag.
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Bomb Rush
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Players can now score bombs by tossing them into enemy vents.
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Added scoreboard stat for bombs scored.
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Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.
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Made picking up the bombs easier by removing the pedestals.
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Quickplay
- Reduced to a 7v7.
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General
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Repair Tool heal increased from 3% per second to 6% per second.
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Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.
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Temporary shields now show on the player's health bar.
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Added feedback to the minimap when a team’s Radar goes down.
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Added a setting to hide the Ski Mode: Engaged/Disengaged UI.
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Class icons updated.
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Raised max fly height (stallz) in all maps to where it effectively should not be hit.
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Maps
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All maps
- General art improvements and bug fixes continue over time.
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Dangerous Crossing
- Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
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New Map: Honor Dome
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Only in Custom Matches, very early blockout.
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A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.
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New Map: Torment
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Only in Custom Matches, very early blockout.
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Larger CTF lava map.
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FIXES
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Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.
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Fixed an issue where the dome shield visuals would disappear shortly after being deployed.
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Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.
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Fixed an issue where recall sound on other players would not play at correct location
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Fixed an issue where turrets would be valid targets for flag passes.
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Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online.
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Fixed issues with scoreboard responsiveness.
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Fixed an issue where the Honorfusor VFX would get stuck on.
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Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.
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Fixed an issue where VGS volume setting was not applying.
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Fixed an issue where stealth SFX wouldn't play when initiating stealth.
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Fixed an issue with respawn UI where the pending armor class was not showing correctly.
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Fixed an issue that was causing direct hits to sometimes not deal correct damage.
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Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.
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Fixed an issue where grenade icons would show as blocked after recalling.
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