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2/22 Playtest Patch Notes

TRIBES 3: Rivals 2.22.2024 | Prophecy Games

Active testing will be CTF 16v16 Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.

** This build is only accessible through the TRIBES 3: Rivals Playtest client on Steam and not the Demo client. **

Loadout

  • Weapons

    • Added a third weapon slot to loadouts.

      • Includes the Shotgun, Shocklance, and Sparrow Pistol
    • Shocklance

      • Removed energy consumption.

      • Backstab damage increased.

    • Spinfusors

      • Increased ammo. 

GAMEPLAY

  • CTF

    • We are testing a new mid-field objective called Observation Posts.

      • These objectives can be captured by use of your repair tool.

      • Each Observation Post has one or more turrets that change teams based on who controls the objective.

      • A teleporter located near respawn points can be used to directly transport you to an Observation Point you control.

      • Controlling the Observation Post will automatically call down a destructive charge from orbit on any flag carrier who is in the air more than 10 consecutive seconds.

  • Custom Matches

    • Removed Arena maps. 
  • Tutorial

    • Reworked the tutorial to make it more comprehensive.

    • Added videos. 

  • General

    • Added a new Warm-up Phase. While waiting, players can move around the map. 

    • New Accolades added.

    • Increased FPS limit

    • Added a new ski toggle setting called Hold to Maintain which maintains skiing until the player lets go of forward or backward buttons.

    • Player reporting updated. 

  • Movement

    • Jetpack dampening now only applies to z-axis speed

MAPS

  • New map “Hollow” added for initial testing. Hollow features a middle ground of hill depth between Katabatic and Torment, as well as quite a few more obstacles than we’ve typically tested before.

  • Added an Observation Post to every CTF map.

  • Added base team coloring to some maps.

    • For example, the bases in Wavemist should now team color Blue for friendly and Red for enemy. This will be added to more maps over time.
  • Moved Radars to more secure locations in several maps. Generally the goal was to get them out of the direct line of sight of the enemy base.

  • Numerous WIP art revisions, additions, and improvements across all maps.

FIXES

  • Fixed an issue where the Announcer would say the wrong line when flags were returned

  • Fixed an issue where the selected loadout would always default to light offense.

  • Fixed an issue where "lives remaining" messages were reversed in Team Deathmatch

  • Fixed an issue where the UI for switching teams in custom lobbies overlapped with the scroll bar.

  • Fixed an issue where dropped flags would not always inherit owner's velocity

  • Fixed an issue where the generator icons would double up if a player backfilled into a match.

  • Fixed an issue where non-slider mutators could not be reset to their default value.

  • Fixed an issue where the player gravity mutator did not apply.

  • Fixed an issue where the radial VGS menu would not block an input if it was the last input in the stack (e.g. inputting [VGF] would cause you to drop the flag if you were carrying it).

  • Fixed an issue where closing the radial VGS menu with RMB would put the VGS menu into a bad state and cause the player to go into ADS.

  • Fixed an issue where legacy VGS menu could not be closed by escape and RMB

  • Fixed an issue where 1P weapon FX were playing in 3P.

  • Fixed an issue where chainguns would not fire if fire input was released then very quickly pressed again while firing.

  • Fixed an issue where the proximity mine would play its deploy animation and SFX twice after being placed.

  • Fixed an issue where the proximity mine would self-destruct when placed on certain surfaces (e.g. flagstand area on torment).

Miscellaneous

  • Localization improvements.

  • EULA updated.

  • Denuvo anti cheat added.

Known Issues

  • Players may get stuck in the video widgets while playing the Tutorial and will need to restart their client.
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