The 1/11 Playtest is now Live!! - Patch Notes
The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes!
LOADOUTS
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Armor classes have been resized to have unique hitboxes relative to their scale.
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Weapons
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Chain Guns
- Enabled Binocular zoom.
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Repair Tool
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Removed from the third weapon slot and now on a universal hold keybind (Default ‘F’).
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Repair tools can now heal friendly players.
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Phase Rifle
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Increased hip fire spread.
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Moved to the light loadout.
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BXT1 Rifle
- The BXT1 Rifle has been temporarily removed pending a rework.
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Shocklance
- Temporarily removed from loadouts
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Added Thumper to medium loadout.
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Gladiator added to heavy loadout.
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Nova Colt
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Moved to the medium loadout.
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Fire rate slowed from .38 to .6
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Damage increased from 150 to 210.
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Spinfusors/Bolt Launchers/Thumper Projectile Speed reduced by 10%.
- All other Projectile Speeds reduced by 20%.
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Projectile Collision Spheres Reduced by 10%.
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Zoom levels added to most weapons.
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Weapons that reload after each shot no longer remove ADS/Zoom.
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Removed third weapon slot.
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Disabled Aim Assist on gamepad.
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Packs and Grenades
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Stealth
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Duration increased.
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Reduced cooldown.
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Blink
- Reduced cooldown.
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Thrust Pack
- Reduced cooldown.
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Impact Nitron
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Added to the light loadout.
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Explosion radius reduced by 25%.
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GAMEPLAY
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Movement
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FOV now adapted to speed (adjustable in the settings menu)
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Camera movement on surfaces at speed (adjustable in the settings menu)
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Improved Skiing Ground Control for all classes
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Added visual effects particles to the camera in order to reinforce speed
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Custom Matches
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Mutators added
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Mutators allow the lobby leader to adjust various class attributes.
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These are still in development and may not work properly.
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Players can now mute other players in custom lobbies.
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The Lobby Leader can now lock players from switching teams.
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Time Trials Mode
- New Time Trial Wavemist map added.
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Training
- New Training and shooting range map added. This is not a full tutorial, but meant for practice.
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General
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Reconnect
- If a player crashes out of a game, upon relaunching, they will have the option to rejoin the match they were previously in if it is still running.
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VGS added:
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V: Enter VGS
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G: Right Menu (Comments)
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C: Down Menu (Defense)
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S: Left Menu (Taunts)
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F: Up Menu (Offense)
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Dev Note: this is a first pass at VGS. Voicelines and overall design may change in future passes.
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Flag captures required to win are reduced to 3 from 5.
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Adjusted the collision height of the flag and score volume.
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Adjusted flag drop physics to make the path more predictable.
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Adjusted flag reset timer to 30 seconds.
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Adjusted base turret logic so they have better sight.
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The Scoreboard will now always show the player’s team first.
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MAPS
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Adjusted some base stands to have more forward and backward angles of attack.
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Conduits added to Katabatic and Drydock maps
- Entering a Conduit will move the player up to the next level of an area.
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Drydock
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Added rock formations.
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Reworked central mountain.
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FIXES
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Fixed an issue where the Flag would sometimes not be able to be returned if it got stuck in terrain.
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Fixed an issue where the player may be locked out of their abilities after scoring the flag.
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Fixed an issue where players would only ever respawn on one side of the map.
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Fixed an issue where energy would not be full on respawn.
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Fixed an issue where a team could score twice if the flag was picked up on a flag stand.
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Fixed an issue where ski impulse would not apply in the direction a player was looking.
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Fixed an issue where players were not getting the ski impulse if they attempted to ski within 1s of spawning.
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Fixed an issue where players would lose speed from their jetpack.
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Fixed an issue where the pickup camera effect was not playing.
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Fixed an issue where the repair tool had no 3p VFX.
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Fixed an issue where weapons with a prefire time (i.e. shocklance) would play firing SFX/VFX twice in 3p.
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Fixed an issue where muting and unmuting party members in the Lobby was not working.
Known Issues
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We are aware of crashes that have affected players. We have pushed fixes in order to address some of these and are currently working on cleaning up others.
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Radar may not always show enemy players properly.
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Custom mutators may not apply properly.
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Custom Matches that have ended may get recycled into the match again before being kicked to lobby.
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Reconnecting may have the waiting for players UI and loading UI stuck on.
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