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The 1/11 Playtest is now Live!! - Patch Notes

The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes!

LOADOUTS

  • Armor classes have been resized to have unique hitboxes relative to their scale.

  • Weapons

    • Chain Guns

      • Enabled Binocular zoom.
    • Repair Tool

      • Removed from the third weapon slot and now on a universal hold keybind (Default ‘F’).

      • Repair tools can now heal friendly players. 

    • Phase Rifle

      • Increased hip fire spread.

      • Moved to the light loadout.

    • BXT1 Rifle

      • The BXT1 Rifle has been temporarily removed pending a rework.
    • Shocklance

      • Temporarily removed from loadouts
    • Added Thumper to medium loadout.

    • Gladiator added to heavy loadout.

    • Nova Colt

      • Moved to the medium loadout.

      • Fire rate slowed from .38 to .6

      • Damage increased from 150 to 210.

    • Spinfusors/Bolt Launchers/Thumper Projectile Speed reduced by 10%.

      • All other Projectile Speeds reduced by 20%.
    • Projectile Collision Spheres Reduced by 10%.

    • Zoom levels added to most weapons.

    • Weapons that reload after each shot no longer remove ADS/Zoom.

    • Removed third weapon slot. 

    • Disabled Aim Assist on gamepad. 

  • Packs and Grenades

    • Stealth

      • Duration increased.

      • Reduced cooldown.

    • Blink

      • Reduced cooldown. 
    • Thrust Pack

      • Reduced cooldown.
    • Impact Nitron

      • Added to the light loadout.

      • Explosion radius reduced by 25%.

GAMEPLAY

  • Movement

    • FOV now adapted to speed (adjustable in the settings menu)

    • Camera movement on surfaces at speed (adjustable in the settings menu)

    • Improved Skiing Ground Control for all classes

    • Added visual effects particles to the camera in order to reinforce speed

  • Custom Matches

    • Mutators added

      • Mutators allow the lobby leader to adjust various class attributes. 

      • These are still in development and may not work properly. 

    • Players can now mute other players in custom lobbies. 

    • The Lobby Leader can now lock players from switching teams.

  • Time Trials Mode

    • New Time Trial Wavemist map added.
  • Training

    • New Training and shooting range map added. This is not a full tutorial, but meant for practice.
  • General

    • Reconnect

      • If a player crashes out of a game, upon relaunching, they will have the option to rejoin the match they were previously in if it is still running. 
    • VGS added:

      • V: Enter VGS

      • G: Right Menu (Comments)

      • C: Down Menu (Defense)

      • S: Left Menu (Taunts)

      • F: Up Menu (Offense)

      • Dev Note: this is a first pass at VGS. Voicelines and overall design may change in future passes. 

    • Flag captures required to win are reduced to 3 from 5.

    • Adjusted the collision height of the flag and score volume.

    • Adjusted flag drop physics to make the path more predictable.

    • Adjusted flag reset timer to 30 seconds.

    • Adjusted base turret logic so they have better sight.

    • The Scoreboard will now always show the player’s team first. 

MAPS

  • Adjusted some base stands to have more forward and backward angles of attack.

  • Conduits added to Katabatic and Drydock maps

    • Entering a Conduit will move the player up to the next level of an area. 
  • Drydock

    • Added rock formations.

    • Reworked central mountain.

FIXES

  • Fixed an issue where the Flag would sometimes not be able to be returned if it got stuck in terrain. 

  • Fixed an issue where the player may be locked out of their abilities after scoring the flag. 

  • Fixed an issue where players would only ever respawn on one side of the map. 

  • Fixed an issue where energy would not be full on respawn.

  • Fixed an issue where a team could score twice if the flag was picked up on a flag stand.

  • Fixed an issue where ski impulse would not apply in the direction a player was looking. 

  • Fixed an issue where players were not getting the ski impulse if they attempted to ski within 1s of spawning.

  • Fixed an issue where players would lose speed from their jetpack.

  • Fixed an issue where the pickup camera effect was not playing.

  • Fixed an issue where the repair tool had no 3p VFX.

  • Fixed an issue where weapons with a prefire time (i.e. shocklance) would play firing SFX/VFX twice in 3p.

  • Fixed an issue where muting and unmuting party members in the Lobby was not working.

Known Issues

  • We are aware of crashes that have affected players. We have pushed fixes in order to address some of these and are currently working on cleaning up others.  

  • Radar may not always show enemy players properly.

  • Custom mutators may not apply properly.

  • Custom Matches that have ended may get recycled into the match again before being kicked to lobby.

  • Reconnecting may have the waiting for players UI and loading UI stuck on.

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