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Season 13 has launched!

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Season 13 - The Angelic Realm

We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!

We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!

https://store.steampowered.com/app/1657140/Hero_Siege__Neko_Viking_Skin/ https://store.steampowered.com/app/1657141/Hero_Siege__Eternal_Anguish_Skin/

Check all the changes below from the patch notes!

General

  • Removed Inferno Difficulty from the game, making Hell the last difficulty
  • Wormholes now open at level 80
  • Lots of new wormholes added
  • Experience curve increased, making 80-100 a bit longer grind
  • Added Journal (WIP, currently has Runewords, Achievements & Relics)
  • Hero Level experience curve increased, making gaining Hero Levels slower
  • Hero Level point system re-worked + New Hero Level perks
  • Added a dynamic lighting system to improve aestethics
  • Performance optimization
  • Controller support can be disabled from options
  • You can add 5 points to a skill by holding shift
  • You can now hide "Exp gain" from combat text options
  • Overcapped stats now show in the character sheet
  • Reduced single piles of gold heavily when destroying objects (grass/urns/boxes)
  • Field boss monster level is now static much like Uber Reapers
  • Added separate slider for Voice Acting
  • Hot water quest is now doable in The Village zone as well
  • When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic
  • Increased visuals for Seasonal and Non seasonal character in the character selection screen
  • Item filter shouldn't hide runewords anymore in any case
  • Mercenaries max points per talent changed to 20
  • Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons
  • Major revamp on Hero Level system
  • Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better!
  • When using ability token it now shows the current ability and information that it's going to be overwritten if token is used
  • Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now
  • Cracking floor tiles won't break down if you have flying!
  • Adjusted inventory tooltips, fonts and colors.
  • When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.

Items

  • New Satanics added
  • Stat crunch on all items + Major item overhaul
  • Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy
  • Normal-Myth item drop system also reworked and simplified
  • Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty
  • The whole item system re-worked to bring more optimized performance
  • Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold
  • Added confirmation to scrap items
  • Reduced cooldown on basic potions
  • Added informative tooltips to dungeon keys
  • Angelics on the ground now have beam of light shooting out of them
  • Added heavenly drop sound for angelics
  • Added color indicator Which ability is 'built in' the item and which is added with Ability Token
  • Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)

Maps

10 Whole new Wormhole maps with fresh themes Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1 Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable

Quests

  • Quest items like "Body parts" won't drop anymore after you have collected the required amount

Relics

  • Multiple new Relics added into the game
  • Reduced Dislocated Eyes range, it used to be map wide
  • Some re-works on existing Relics
  • Buffed dabox drops
  • Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )

Bug Fixes

  • Fixed bug where you could buy more than 99 crystal keys
  • Fixed issues with cursor in character sheet screen
  • New supporter wings shouldn't show lock icon on them anymore if you have bought them
  • Mercenary and companion shouldn't overlap anymore while idle state
  • Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once
  • When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static.
  • Fixed a bug that allowed you to see whole map momentarily when entering new zone
  • Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree
  • Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer) Classes Amazon
  • Fixed Amazons spearnage having small casting delay
  • reworked Spearnage visuals a bit and made it more fluid

Necromancer

  • Fixed a bug which allowed you to have unlimited skeletons
  • Poison Barb got a facelift
  • Fixed Poison Barb shooting off crosshair
  • Increased Poison Burst range
  • Tweaked the AI of minions

Lancer

  • Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot
  • Removed knockback from Shield Bash
  • Fixed counter animation and range, it now has longer range than before
  • Flank now deals damage properly and it has small aoe

Marksman

  • Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily
  • Explosives Technician grenade explodes now faster
  • Buffed Cluster Bomb range (It's the same now with Explosive Technician)

Viking

  • Increased range of Seismic Slam slightly and gave it a better visual
  • Added a shield as starting weapon option for viking
  • Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack)
  • Increased Shockwave visuals
  • Halved Shockwave stun duration from
  • Increased Shield Bash AoE

Demon Slayer

  • Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox
  • Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive
  • Removed knockback from Bullet Hell
  • Vitals only work for melee
  • Trigger finger first projectiles now always pierce, also made the animation cycle more fluid
  • Execute now properly buffs skill damage
  • Eagle Eye no longer "pulls" enemies, only breaks armor.

Samurai

  • Omnislash now teleports properly between enemies
  • Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer Pyromancer
  • Removed knockback from Comet and Meteor
  • Cleared the visuals on Armageddon Paladin
  • Removed knockback from Divine Storm & Thunder Hammers

Redneck

  • Removed knockback from Firebreak
  • Increased the movement & attack speed of Pickup Raid
  • Chainsaw Massacre AOE now scales per level
  • Bear Trap now activates instantly when in contact with enemy
  • Increased Pipe Bomb throw speed, AOE and they explode on contact.
  • Fixed Chainsaw Massacre causing armor breaks to multiply
  • Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range)
  • Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast

Pirate

  • Removed knockback from pirates Anchor Swing
  • Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with Shaman
  • Removed knockback from Elemental Blast & Fire totem

White Mage

  • Absorb Shield (level 36 talen) now has a cap on the shield
  • Black Mass now shows debuff icon on enemies
  • Mana Orb now flies and pulses faster
  • Soul Spurn absorb shield now has a cap

Marauder

  • Gladiators Glory (set bonus) adds now 2 extra chain traps as well.

Nomad

  • Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states

Plague Doctor

  • Removed knockback from Plague of Rats
  • Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in
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