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Меню

Patch 5.3.0.5

General

  • Fixed a bug in the block and dodge system, the values did generate and were hidden. Even without 100% on either.
  • Season Boss monster level fixed to 666
  • Slightly tinkered the comparing indicators system to give more accurate value
  • Made enemies from the season mechanic stronger depending on difficulty
  • Tweaked pathing on all summons
  • You can't set Minimap alpha to 0 anymore
  • Unstable rifts should properly despawn now when entered
  • Reduced the area you can enter portal after killing boss
  • Block and Dodge stack now shows properly after going over the cap
  • Negating damage 100% shouldn't be a thing anymore, max reduction is 90%
  • Increased HP of Satans hands
  • Made BattleField portals bit more worthwhile adding higher tier monsters to it
  • Crash/minor bug fixes
  • Server stabilation fixes

Items

  • Buffed the attackspeed on 1h crystal infused weapons
  • Weapon ability "Multishot" doesn't get divided anymore since it doesn't shotgun

Pyromancer

  • Pyrokinetic Disorder now applies burning and third degree burns on enemies

Nomad

  • Fixed Vagabond scimitar when using the set

Necromancer

  • Fixed Summon AI
  • Vengeful Spirit now properly gains summon frenzy
  • AI improvement to Vengeful Spirit and increased movement speed

Demon Slayer

  • Improved Demon Form projectile speed and visual

Shield Lancer

  • Glory now increases all damage dealt(Before it was only AA)
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