The Legend of Khiimori Patch 0.5.1
Firstly, we want to say thank you so much to **everyone **and for the feedback we've received so far!
Our QA department has been hard at work, and along with our developers, they've managed to identify and fix a load of the issues some of you have encountered. This is just the first patch, we'll be continuing to work on things in the next days and weeks!
A special thanks to all of you who left a review on steam, it helps us a lot so our game reaches even more people!
Without further ado, here's the notes:
Gameplay and World
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Added a new trait for Roza (Cold Lover).
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Hunger and thirst now reduce mood, and the “Scared” state clears after 3 minutes without danger.
Fixed Ovoo behavior:
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Ovoos now reactivate correctly after loading.
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Weather effects no longer trigger immediately on discovery.
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Added more spirit torches in Ovoo weather regions to improve navigation in bad visibility.
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Reduced the spawn density of certain world items.
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Fixed wood sometimes spawning incorrectly in piles.
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Added/adjusted various map marker and world marker placements (including bridge project markers).
Missions and Progression
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Cartography missions now use search-area markers.
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Fixed a mountain-top mission marker so it is now properly linked to a mission trigger.
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Improved the Mission Complete notification, now showing additional details like Prestige, rank upgrades, and relevant item/state info.
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Increased Cartographer missions to 3 per day.
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Fixed an issue where some points of interest did not show completion notifications.
Horses
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Fixed issues with horse merchant offers, including several faulty setups.
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Lootable chests in ruins now also check for saddlebags when adding items.
Adjusted Player Horse AI:
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Your horse should stay closer and not wander too far.
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The horse will move away when you start a conversation.
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Fixed issues related to horses getting stuck in water states:
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Fixed horses being stuck in swimming stress.
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Fixed jumping remaining disabled after swimming.
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Fixed cases where horses could incorrectly start walking after mounting.
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Fixed avoidance issues that caused unwanted movement input.
Controls and Input
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Improved gamepad control curves (movement and turning) for smoother handling.
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Added better tuning for speed control in tight turns, including allowing slower movement with backwards input.
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Improved haptic feedback during canter, gallop, slides, and jumping.
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Rebalanced tumble slowdown.
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Improved the feel of the virtual cursor and fixed cases where it moved too fast or caused UI issues.
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Fixed controller focus issues in menus (including save/load slot selection).
UI and Quality of Life
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Added missing resource icons and integrated new map marker icons.
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Fixed the horse stable UI to show cleaner whole-number stats instead of decimals.
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Added clearer feedback when an action can’t be performed.
Merchant UI improvements:
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Item effects are now shown in the merchant offer view.
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Added buy/sell feedback and fixed missing “out of stock” messaging.
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Sorted mission location dropdowns in cheats.
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Fixed the “Open Inventory” prompt appearing too small.
Audio
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Added a new thorn bush hit sound.
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Added missing UI and interaction sounds (including inventory item move sounds).
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Implemented conversation volume ducking so dialogue is clearer.
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Adjusted overall sound mix and balance, including wind, music, and UI sounds.
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Added route-planning sounds.
Visuals and Animation
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Improved player locomotion and reduced sliding issues.
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Improved conversation animations and blending; disabled special idles during conversation where appropriate.
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Fixed weather reactions affecting conversations (on foot and on horse).
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Added/updated animations for interacting with turtle stones (placing/removing stele).
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Polished stumble visuals and added additional feedback (visual + audio).
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Fixed various NPC skinning issues (including merchants) and dialogue facial lag.
Fixed cutscene issues:
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Removed intro title correctly when skipping.
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Improved letterbox scaling in the intro (potential fix).
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Fixed a camera loop issue in the foal reveal cutscene.
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Performance and Stability
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Added a new PSO cache for improved performance and reduced hitching.
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Improved draw-thread performance with additional occlusion optimizations.
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Reduced unnecessary ticking for map actors when not in use.
Fixed multiple crashes, including:
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Crash when opening merchant UI while leaving the open world.
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Crash when dismounting inside certain POI collision areas.
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Crash when changing texture settings.
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Divide-by-zero crash in crafting when a requirement amount was 0.
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Disabled tessellation on AMD GPUs to prevent visual artifacts.
Environment and Navigation
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Closed off parts of the Early Access South/East border area and adjusted navigation in several regions.
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Improved desert entrance layouts and added alternative paths where needed.
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Fixed blurry distant terrain/object visuals in several areas (HLODs), including rivers.
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