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The Legend of Khiimori Patch 0.5.1

Firstly, we want to say thank you so much to **everyone **and for the feedback we've received so far!

Our QA department has been hard at work, and along with our developers, they've managed to identify and fix a load of the issues some of you have encountered. This is just the first patch, we'll be continuing to work on things in the next days and weeks!

A special thanks to all of you who left a review on steam, it helps us a lot so our game reaches even more people!

Without further ado, here's the notes:

Gameplay and World

  • Added a new trait for Roza (Cold Lover).

  • Hunger and thirst now reduce mood, and the “Scared” state clears after 3 minutes without danger.

Fixed Ovoo behavior:

  • Ovoos now reactivate correctly after loading.

  • Weather effects no longer trigger immediately on discovery.

  • Added more spirit torches in Ovoo weather regions to improve navigation in bad visibility.

  • Reduced the spawn density of certain world items.

  • Fixed wood sometimes spawning incorrectly in piles.

  • Added/adjusted various map marker and world marker placements (including bridge project markers).

Missions and Progression

  • Cartography missions now use search-area markers.

  • Fixed a mountain-top mission marker so it is now properly linked to a mission trigger.

  • Improved the Mission Complete notification, now showing additional details like Prestige, rank upgrades, and relevant item/state info.

  • Increased Cartographer missions to 3 per day.

  • Fixed an issue where some points of interest did not show completion notifications.

Horses

  • Fixed issues with horse merchant offers, including several faulty setups.

  • Lootable chests in ruins now also check for saddlebags when adding items.

Adjusted Player Horse AI:

  • Your horse should stay closer and not wander too far.

  • The horse will move away when you start a conversation.

  • Fixed issues related to horses getting stuck in water states:

  • Fixed horses being stuck in swimming stress.

  • Fixed jumping remaining disabled after swimming.

  • Fixed cases where horses could incorrectly start walking after mounting.

  • Fixed avoidance issues that caused unwanted movement input.

Controls and Input

  • Improved gamepad control curves (movement and turning) for smoother handling.

  • Added better tuning for speed control in tight turns, including allowing slower movement with backwards input.

  • Improved haptic feedback during canter, gallop, slides, and jumping.

  • Rebalanced tumble slowdown.

  • Improved the feel of the virtual cursor and fixed cases where it moved too fast or caused UI issues.

  • Fixed controller focus issues in menus (including save/load slot selection).

UI and Quality of Life

  • Added missing resource icons and integrated new map marker icons.

  • Fixed the horse stable UI to show cleaner whole-number stats instead of decimals.

  • Added clearer feedback when an action can’t be performed.

Merchant UI improvements:

  • Item effects are now shown in the merchant offer view.

  • Added buy/sell feedback and fixed missing “out of stock” messaging.

  • Sorted mission location dropdowns in cheats.

  • Fixed the “Open Inventory” prompt appearing too small.

Audio

  • Added a new thorn bush hit sound.

  • Added missing UI and interaction sounds (including inventory item move sounds).

  • Implemented conversation volume ducking so dialogue is clearer.

  • Adjusted overall sound mix and balance, including wind, music, and UI sounds.

  • Added route-planning sounds.

Visuals and Animation

  • Improved player locomotion and reduced sliding issues.

  • Improved conversation animations and blending; disabled special idles during conversation where appropriate.

  • Fixed weather reactions affecting conversations (on foot and on horse).

  • Added/updated animations for interacting with turtle stones (placing/removing stele).

  • Polished stumble visuals and added additional feedback (visual + audio).

  • Fixed various NPC skinning issues (including merchants) and dialogue facial lag.

Fixed cutscene issues:

  • Removed intro title correctly when skipping.

  • Improved letterbox scaling in the intro (potential fix).

  • Fixed a camera loop issue in the foal reveal cutscene.

  • Performance and Stability

  • Added a new PSO cache for improved performance and reduced hitching.

  • Improved draw-thread performance with additional occlusion optimizations.

  • Reduced unnecessary ticking for map actors when not in use.

Fixed multiple crashes, including:

  • Crash when opening merchant UI while leaving the open world.

  • Crash when dismounting inside certain POI collision areas.

  • Crash when changing texture settings.

  • Divide-by-zero crash in crafting when a requirement amount was 0.

  • Disabled tessellation on AMD GPUs to prevent visual artifacts.

Environment and Navigation

  • Closed off parts of the Early Access South/East border area and adjusted navigation in several regions.

  • Improved desert entrance layouts and added alternative paths where needed.

  • Fixed blurry distant terrain/object visuals in several areas (HLODs), including rivers.

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