ContractVille 0.0.5 Update
We continue to solve all the problems and add new content. Thank you for your understanding. You are a great community!
For the old version, you can find the old_public_0.0.4.2 branch in betabranches.
- Text chat has been added to the game. DC: @d3nn05 , @shenz05 , @rsdworker , @ltvixz
- A mail filter has been added, allowing you to now filter sale, bank, and task emails.
- Tile flooring has been added under and at the exit points of build stairs. DC: @sylvia_mirka , @stardust.m , @martini2937 , @ryanisamazin , @paulb_uk
- The large size of the Tile pack and Exterior Cladding packs now contain 400 amounts, not 200.
- When the Handcraft skill is full, the drag area is now able to use the large tile pack and all exterior packs.
- The issue with the diesel and gasoline sections being swapped in the Office Benzin UI has been resolved.
- Autosave toggle (enable/disable) has been added, and a hotkey bind has been implemented. DC: @epleslang
- The fire in front of the caravan now only lights up after sunset and extinguishes before sunrise.
- The errors with decorating the houses have been resolved by Robert, Erin, and Joshua.
- Mission objective icons have been added to the widget that appears when the decorate task is completed.
- The body masks for the FP arm have been completed.
- The bugs causing male clothing and beards to appear on female characters in Character Customization have been fixed.
- The overall quality setting now also affects the optimization options in the gameplay settings.
- The issue where names on the shelves reset after saving has been fixed.
- The ability to play audio from local files has been added.
- Music categories have been added, and their contents will be added soon.
- A system to correct the wheels when they sink into the ground and the player enters the vehicle has been added.
- The VFX for baseboards and plasterboards have been updated.
- The VFX for vehicle collisions have been improved, and a larger version for collisions at speeds above 120 km/h has been added.
- When multiple actions vie for the same input key simultaneously, a warning now appears on the screen, and the previous key is set to none.
- The office garage door animation has been fixed.
- The broken material for the Chameleon Runner has been fixed.
- If you go to the barber wearing a hat, the hat will now be automatically removed.
- The issue with the Steam UI not showing the progress of build achievements in the bottom right corner has been fixed.
- The issue where the online store always displayed the first opened store catalog has been fixed.
- The issue where conditions were not visible in the meshes created for other boxes when picking up a box has been fixed.
- The issue with the land property design point displaying incorrectly has been resolved. DC: @djgray26 , @bimbiking
- The hair materials have been adjusted to prevent glare caused by atmospheric lighting.
- When the language is set to French, key bindings are now automatically adjusted to the French keyboard layout.
- A Fahrenheit option has been added for temperature, and an MPH option has been added for vehicles.
- Task emails are no longer automatically deleted; you can now delete them manually if desired.
- The issue with the resolution resetting when entering the game has been fixed.
- The issue with the visibility of furniture elements toggling inconsistently has been fixed.
- The issue where the spacebar would not apply settings in certain situations has been fixed.
- The issue where lamp switches were being counted as electronics when a room required both electronics and lamp switches has been fixed.
- Additional controls have been added to prevent the scaling of windows and doors from distorting during placement.
- Stair could not be disassembled and reassembled in build missions, this issue has been fixed.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.