Sea of Stars Early Access update - 2/01/2015
Hi everyone! We have a sizable new update out today with new content, allies, a bunch of UI improvements as well as the usual bug fixes. Check it out! Here's the full list of changes:
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Two new potential allies; a mercenary and a special quest reward.
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Added a new mode of travel that requires a special ally.
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Haven Station with its complement of fighters can now appear in combat.
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Some art assets are now pre-loaded to reduce "hiccups" during game.
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Homeworlds under siege now show race insignias even if unexplored.
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The view angle is now reset when switching between ships in ship management mode.
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Added a "passengers" section to the cargo hold, this will be used by quests.
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Navigation arrow now turns purple if travel time is uncertain due to nebula.
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Beams that miss their targets are now faded where they end in the void.
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Added particle effects to Strange Quark Projector.
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Improved enemy behavior when player ship is cloaked.
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Stars about to be wiped out by Vacuum Collapser are now marked.
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Fixed red alert markers on stars disappearing if within sensor range.
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Fixed an occasional bug where star map would zoom way in by itself.
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Fixed a hang bug on game start related to binary stars.
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Fixed a UI glitch that could mix up trade and cargo icons.
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Fixed Farseeker appearing on the map even if Muktians do not live in the sector.
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Fixed fighters breaking loadout UI in combat simulator.
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