Sea of Stars Early Access update - 8/28/2014
Hi all, it's been a while since the last update but this is a pretty significant one. A lot of improvements, small and big. In other exciting developments we're also releasing a new trailer video just in time for PAX and getting ready for another sizable content update introducing a new alien race. Stay tuned!
Today's change list:
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Fixed doubled-up items in stores
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Fixed being able to escape before encounter starts in combat
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Fixed being able to summon Klakar after/while escaping
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Fixed being able to summon Klakar before your own ships are on screen
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Fixed music not playing in Klakar/Muktian scripted messages
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Added a system to keep certain races (Tchorak) from being too close to Hope
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Fixed mercenary and left-item icons overlapping on starmap
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Made zooming in combat follow the mouse cursor position
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Made stealing items from neutral Zorg result in diplomatic downgrade
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Added more diplomatic messages to Zorg
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Made neutral fleets greet you even if you have met the race earlier
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Fixed mismatched star names on homeworld systems
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Fixed crash bug with trade inventory rendering while moving
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Made combat grid squares bigger when the combat map is larger
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Made a new placeholder for Klakar beacon image
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Added mouse-over mini-coins on items (at stores that deal with coins)
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Fixed antichronon beam description being too long
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Made new Galacticoin graphics
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Reassigned some star names to prevent crash (not enough orange)
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Fixed visual glitch caused by clicking on starmap while explore card is up
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Reduced twitchiness of ship path dragging in combat
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Smoothed transition from main menu to game
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Smarter Klakar arrival, should no longer smash into enemies
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Fixed Klakar weapons damaging allied spacecraft
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New music and sound effects in several places
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