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Sea of Stars Early Access update - 8/4/2014

Today's update is a pretty big one! Among other things it adds another race: the mysterious Tchorak. Their technology, if you can call it that, is very different from anything else in the galaxy and makes them a particularly tough adversary. Here's the full change list:

  • added the Tchorak, an enigmatic race of magma-dwelling rock creatures with molten asteroid ships and unique weapons

  • added a fighter craft for the Klakar homeworld defense, and textured their trading vessel

  • added texture scale/resolution settings in procedural texturing for very small/very large objects

  • added scripted Klakar trading vessel

  • added Klakar summoning beacon for quick trades and combat reinforcements

  • added some more names for large Garthan and Zorg ships

  • added indication that travel time is uncertain when traveling through nebula without the calculator

  • additional engine features to accommodate new weapons, e.g. missiles with curved paths

  • grouped pause and escape buttons in combat UI

  • added indicator that items were left behind on a planet

  • added indicator that a new ship was added to the palette (blinking)

  • changed Zorg fighter so the gun doesn't stick out as much

  • changed credits font

  • new Tan Ru image

  • new music/ambient for several location

  • fixed dragging items from ship to store not swapping properly

  • fixed radar blips being very quiet when the camera is far away

  • fixed escape button behaving oddly when combat is paused

  • fixed being able to install two repair systems

  • fixed right-drag on a ship not rotating combat view

  • fixed alliance request window getting stuck if there were more than one enemy to ally against

  • fixed alliance not affecting other allies (e.g. Klakar might attack friendly Muktians)

  • fixed a bug where destroyed ships could survive with zero hitpoints if you escaped before they exploded

  • fixed ship management screen lighting so it no longer depends on map orientation

  • fixed the game continuing if your last ship is a fighter (Ripcord). This now ends the game.

  • fixed missing cobalt torpedo sound

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