Sea of Stars Early Access update - 5/7/2014
Today's update is a mixed bag of bug fixes, content and new features. I did say I wasn't going to release the new nebula rendering just yet, but I realize it's something people will want to see and play with even if it's not quite done yet. So here it is! The full change list:
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Added a configuration screen (and file config.txt in default folder).
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Added point defense function and auto-target priority for each weapon.
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Added Urluquai carrier.
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Added experimental new UI to show system damage status in combat.
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Nebulas are now rendered more "solid" for better reading of the 3D volume.
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Added a color gradient to the nebula to help sense of orientation.
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Lowered default sound/music volume, now that it can be changed.
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Main menu now scales up when in fullscreen mode, like the ingame icons.
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Escape button is now part of the top left palette section, and stays on screen.
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Fixed item portraits in mercenary payment screen extending outside the frame.
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