Update 10.3
Features
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Improved scoreboards - They now show progress bars towards a goal, and little portraits of the bots in rounds where individual scores/status are essential (FFA, Elimination, etc). Round wins are represented by a separate progress meter as well
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External audio visualizer works with browsers. You can leave it on "Auto" mode or select your browser directly from the audio settings page
Improvements
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Bot pathfinding is improved - they are slightly less rigid about following specific routes, to make them more realistic. In racing modes bots are better about planning ahead to more smoothly target the next checkpoint
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Arena light bars in Fort don't flash so brightly
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Game launch is quicker and smoother, and has more spinny color dots just for fun
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Improved performance of chat window
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Chat messages have short animation when appearing
Balance Changes
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Removed temporary shield you get when picking up super ball
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Picking up a ball or cube immediately removes your spawn shield instead of just simply having it decay much faster
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Added more logic to prevent bots from catching in PvE modes
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Moved Cube Capture spawn locations in Cage, as it was too easy to receive the cube with your spawn shield still active
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Singleplayer bot match countdown starts at 3 instead of 5
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Getting hit with a ball when you have a health meter adds a 1 second shield to prevent extremely rapid hits
Bug Fixes
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Made steam stat sync & uploads more reliable
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Fixed a few cases of 'null references' causing game instability
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Added protection against being able to catch fireball throws in multiplayer due to latency
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Added code to protect against bots being flagged as ‘on ground’ when they were actually in the air
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Fixed blank space in chat window
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Fixed inconsistent ESC behavior on the end of match menus
Cheers!
Erik
Disco Dodgeball on Discord
My dev page & other games: https://store.steampowered.com/developer/82apps
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