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Меню

Update 10.3

Features

  • Improved scoreboards - They now show progress bars towards a goal, and little portraits of the bots in rounds where individual scores/status are essential (FFA, Elimination, etc). Round wins are represented by a separate progress meter as well

  • External audio visualizer works with browsers. You can leave it on "Auto" mode or select your browser directly from the audio settings page

Improvements

  • Bot pathfinding is improved - they are slightly less rigid about following specific routes, to make them more realistic. In racing modes bots are better about planning ahead to more smoothly target the next checkpoint

  • Arena light bars in Fort don't flash so brightly

  • Game launch is quicker and smoother, and has more spinny color dots just for fun

  • Improved performance of chat window

  • Chat messages have short animation when appearing

Balance Changes

  • Removed temporary shield you get when picking up super ball

  • Picking up a ball or cube immediately removes your spawn shield instead of just simply having it decay much faster

  • Added more logic to prevent bots from catching in PvE modes

  • Moved Cube Capture spawn locations in Cage, as it was too easy to receive the cube with your spawn shield still active

  • Singleplayer bot match countdown starts at 3 instead of 5

  • Getting hit with a ball when you have a health meter adds a 1 second shield to prevent extremely rapid hits

Bug Fixes

  • Made steam stat sync & uploads more reliable

  • Fixed a few cases of 'null references' causing game instability

  • Added protection against being able to catch fireball throws in multiplayer due to latency

  • Added code to protect against bots being flagged as ‘on ground’ when they were actually in the air

  • Fixed blank space in chat window

  • Fixed inconsistent ESC behavior on the end of match menus

Cheers!

Erik

Disco Dodgeball on Discord

My dev page & other games: https://store.steampowered.com/developer/82apps

Читать в Steam ↗

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