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Kaetram v3.2.4

The much awaited fishing and sailing update is here! I've been working non-stop for the last 3 weeks trying to juggle guilds, fishing, sailing, and guild rework all in one. Although the update is packed, expect subsequent updates and fixes to really polish out the things I may have missed during the testing. Full change-log:

  • Added fishing minigame.

  • Added more map markers.

  • Added guild leaderboards.

  • Added controller support.

  • Added untradeable indicator to items.

  • Added full GUI customization setting.

  • Added Baldy cosmetic back to the cosmetic store.

  • Added east <-> west Chymos unlockable at level 60.

  • Added Corrupted Amethyst pieces to Zombie Orcs and Cursed Chickens.

  • Fixed Clue Scrolls.

  • Fixed Snow Queen AOE effect.

  • Fixed orelings not despawning.

  • Fixed Ice Vulture effect delay.

  • Fixed Inner Flame effect not working.

  • Fixed decoration collisions in houses.

  • Fixed decoration interaction in houses.

  • Fixed "Attack" option menu not working.

  • Fixed bouncing off interactable objects.

  • Fixed burning effect cooking noted items.

  • Fixed cosmetic bank not yeeting properly.

  • Fixed crafting while using store/ATM/etc.

  • Fixed cave darkness not properly clearing.

  • Fixed housing door not being interactable.

  • Fixed drained stats affecting combat level.

  • Fixed ability being consumed while stunned.

  • Fixed passive ability cooldown not displaying.

  • Fixed Divinity descriptions in guides and wiki.

  • Fixed doors being non-interactable around corners.

  • Fixed Eternal Vigil affecting passive health regen.

  • Fixed store input amount popup being click-through.

  • Fixed noted items not properly displaying correctly.

  • Fixed settings checkmarks not properly updating states.

  • Fixed right click not cancelling abilities while stunned.

  • Fixed following players over certain bridges not working.

  • Fixed Fire/Water November 2023 cosmetic archery animation.

  • Fixed bottom-right of the world map chunk being distorted.

  • Fixed magic multi-hit from Magic Hamberge and Swashbuckler.

  • Fixed unequipping staff with full inventory clearing spell.

  • Fixed being unable to click on a spot a player is standing on.

  • Fixed quests giving items and progressing with full inventory.

  • Fixed untradeable drop confirmation breaking the inventory text.

  • Fixed pets not following into unlockable areas (VIP, bridges, etc.)

  • Fixed consumables not being greyed out in the hotbar when exhausted.

  • Fixed dead and deleted hardcore players from not resolving correctly.

  • Fixed "Unknown Item" exchange orders and refunded all invalid offers.

  • Fixed left click withdraw custom not updating when entering new value.

  • Fixed exhausted adventuring store elements not properly being greyed out.

  • Fixed hair displaying under skins when equipping certain helmet cosmetics.

  • Fixed miscellaneous lootbox description to properly reflect items provided.

  • Fixed bug where auto-retaliate would not pursue a target when standing still.

  • Fixed pacifists using experience lamp on non-combat skills consuming the lamp.

  • Banana too stronk, nerfed.

  • Improved profanity filtering.

  • Improved Discord rich presence.

  • Improved Meteor Golem lava spawning.

  • Improved website exchange search to match in-game.

  • Improved combat mob/boss targeting. Should prevent focus loss.

  • Ability AOE now grants experience.

  • Made digging more AFK-friendly.

  • Rotated items in the cosmetic store.

  • Meteorite Golem can be killed by melee now.

  • War Cry now affects you as well outside of party.

  • Inventory quantity buttons save per UI type now.

  • Allows Shift, CTRL, Alt, and others to be keybindable.

  • Dash improved to support 360 degrees instead of forced to 8 directions.

  • Exchange tax changed to 15% for non-members, 10% for tier 1, 5% for tier 2, and 0% for tier 3.

  • Reworked party system.

  • Reworked guild system.

  • Reworked oreling spawn rate.

  • Reworked message consolidation in chat.

  • Reworked a few more interfaces for consistency.

  • And a lot more idk I lost track.

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