Early Access Update - v0.69
The Emperor and State has now been updated to version 0.69. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.
New Content
- Added the ability to set [Tax System] and [Military System] policies.
Academic Technology Enhancements
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Implemented 5 tax system nodes and 6 military system nodes in the academic technology tree.
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Implemented the academic technology node: [Art of Indirection] – Effect: Mobility +1.
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Implemented the academic technology node: [Royal Civilization] – Effect: Each local building provides 1 point of Governing Power.
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Removed the academic technology node: [Annual Reporting Rate] – its function has been merged into [Regional Stationing].
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Removed the activation mechanism for the [Implement Reforms] button via the [Establish Policies and Systems] node.
Optimizations and Fixes
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Slightly increased the probability of bandit outbreaks and the speed of bandit自立 (self-establishment) when public sentiment is low.
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Added detailed explanations of the temple name and posthumous name system mechanics and character usage rules to the question-mark button on the posthumous name panel.
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Fixed the bug where grain in transit would disappear if the transport task was canceled during grain allocation.
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Fixed the bug in the Imperial City Tavern trade event where an option with an item quantity of 0 would sometimes appear.
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Changed the achievement [Abundant Granaries] requirement from granary fullness rate > 65% to: grain storage > 10 million shi.
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Various other optimizations and fixes.
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