Season 6 Is Live
CONTRACTORS!
Wipe is here on Wednesday September 23rd.
New Weapons and Attachments
Added four weapons and their associated attachments:
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GP100 9×19mm revolver
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ASH-12 12.7×55mm assault rifle
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MX338
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SESA2
Added the following attachments:
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RC416 SMR handguard: black without rails and tan with rails
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AR NightRail handguard
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AR SCS stock
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AK 1U020 handguard: tan and black variants
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AK KEK stock
Map Updates
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Reworked the Leopard base at the Dam Factory.
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Reworked the Suburb Military Camp.
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Reworked the interior of the Suburb Shopping Mall.
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Improved the layout of northern Suburb.
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Expanded the northwestern area of Suburb.
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Improved performance at the Factory and Shopping Mall.
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Improved indoor audio across many buildings in Suburb and Dam.
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Fixed various map-related issues.
Tasks and Trader Progression
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Reorganized task order and prerequisite requirements. Trader progression now advances across multiple traders and includes level requirements. The available XP is sufficient to meet those requirements.
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Adjusted trader upgrade timing and task milestones so players can no longer progress by focusing on a single trader.
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Reduced the required quantities for some tasks.
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Revised many task descriptions to make locations and objectives clearer.
HQ Progression
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Reduced the materials required for HQ upgrades.
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Increased the benefits of some upgrades. Higher level recovery upgrades now work faster, and some higher level in-raid bonuses have been slightly increased.
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Revised HQ upgrade prerequisites to require more gradual progression.
Combat Balance
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Rebalanced bullet blunt damage. Some low penetration rounds now deal substantially more blunt damage, while some high tier rounds receive a smaller increase.
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Adjusted the body armor penetration curve. The penetration threshold has changed from a one-tier difference to a 1.5-tier difference, while the chance of lower tier rounds penetrating has increased slightly. This change applies to body armor only.
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High tier body armor now loses more durability when absorbing blunt damage.
Audio
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Fixed an issue that prevented the tail of unsuppressed gunshots from playing.
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Created new unsuppressed and suppressed firing sounds for the M4A1/AR15 and M16.
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Adjusted the suppressed firing sound of the SECA 17SSR.
AI
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AI enemies are less likely to actively search for players.
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AI enemies are less likely to fire while moving at high speed.
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AI enemies can now use the ASH-12 12.7×55mm assault rifle and GP100 9×19mm revolver.
Medical Items
- Reduced the use time of buff injections from 5 seconds to 1.5 seconds.
Rebirth and the Rebirth Shop
PvE players above level 20 can now use Rebirth to reset their PvE account progression.
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Stash assets are converted into Rebirth Tokens at a rate of 10,000 in asset value per token, up to a maximum of 10,000 tokens.
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Rebirth clears all PvE account data, including the stash. DLC rewards must be claimed again afterward.
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Rebirth Tokens can be spent in the PvE Rebirth Shop on existing top tier ammunition, armor, weapons, and backpacks.
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The shop also offers PvE-exclusive enhanced items, including double-capacity magazines and medical items, faster healing limb repair kits, level 8 armor, high-damage grenades, and grips that greatly reduce recoil.
Performance and Stability
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Improved performance and client stability.
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Added further anti-cheat measures.
Bug Fixes
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Fixed an issue that prevented dropped weapons from rendering completely.
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Fixed ragdoll behavior that caused enemy bodies to collapse into a pile.
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Fixed incorrect recoil calculations when firing one-handed.
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