Corrective patch no. 2
Hello 👋** I’m back with some new fixes**! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority 🌞
Here are the fixes and adjustments included in this patch:
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The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.
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It’s no longer possible to get locked by using an item or a power on the very last screen of the game.
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The goblin blade now collects the gem if it kills a monster carrying one.
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The goblin blade no longer causes a lock if it triggers on a screen without monsters.
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Pausing the game while holding an item no longer causes the item to disappear.
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The bucket no longer goes as low as before.
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The vendor’s prices now correctly reset to normal after attempting to knock her out several times in a row.
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The vendor no longer sweats under threat when she is no longer present.
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The hand trap in biome 4 now takes longer before killing.
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Some Spanish translation errors have been fixed.
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Music volume is now preserved when returning to the title screen.
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For some Windows 11 users, the issue with windows multiplying during an alt-tab should now be resolved (we are still working on this complex issue, which depends on the engine we use rather than the game itself).
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Rebalancing of the spawn rate of certain teeth.
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Rebalancing of the price of several items.
Thanks again for your patience and for all your feedback. The game has been a huge success for us, and we’ll do our best to make sure you have a great experience. See you very soon for the next patch 🙌
Géraud.
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