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Complete Look at the Wurmkin Clan in Monster Train 2

Hello to all the Monster Train 2 fans out there!

Prepare for a massive update that will shake up the Banished Outpost as the fan-favorite **Wurmkin clan **comes to *Monster Train 2 *on February 2, 2026! The addition of the clan to the base game will be a **free content update *alongside the paid DLC, Destiny of the Railforged. *

For those who mastered the first Monster Train* ***and are familiar with the Wurmkin’s unique playstyle, we hope that you will enjoy this newly balanced clan. For those new to the series, we promise that the **Wurmkin **is a favorite for a reason. Set off on the Rail on **February 2, 2026 **and explore the strategic depth the Wurmkin offers!

In anticipation of the Wurmkin’s arrival at the Banished Outpost, we’ve balanced the cards to fit seamlessly into *Monster Train 2’s *playstyle. If you want to see exactly which changes were made, we’ve gathered the full list of all the card changes and updates. Scroll down now to see the full, detailed list of the balance changes and get a head start on your *Monster Train 2 *strategy!

Thoughts? Questions? Please leave a comment or come join the official Shiny Shoe Discord server! Want to ask the devs more about the DLC? Join Shiny Shoe game designers Albert and Colin on **February 2, 2026 **at **11:30 AM PST **for a special launch day stream here!

Now onto the Wurmkin clan!

The Wurmkin

Champion: Spine Chief

1 / 1 · 100%

Path

Monster Train Stats

MT Attack

MT Health

Monster Train 2 Stats

MT Attack

MT Health

Decayer I

Inspire: Apply Reap 2 to enemy units.

10

45

Inspire: Apply Reap 2 to enemy units.

20

50

Decayer II

Inspire: Apply Reap 3 to enemy units.

15

90

Inspire: Apply Reap 3 to enemy units.

30

90

Decayer III

Inspire: Apply Reap 5 to enemy units.

20

140

Inspire: Apply Reap 4 to enemy units.

40

120

Corruptor I

Friendly units have +5 ATTACK per ECHO

5

30

Friendly units have +5ATTACK per ECHO

10

40

Corruptor II

Friendly units have +10 ATTACK per ECHO

5

60

Friendly units have +10ATTACK per ECHO

10

70

Corruptor III

Friendly units have +20 ATTACK per ECHO

5

100

Friendly units have +15ATTACK per ECHO

10

110

Infector I

Strike: Gain 1 ECHO.

25

40

Strike: Gain 1 ECHO.

25

45

Infector II

Multistrike 1. Strike: Gain 1 ECHO.

25

80

Multistrike 1. Strike: Gain 1 ECHO.

25

80

Infector III

Multistrike 2. Strike: Gain 1 ECHO.

25

120

Multistrike 3. Strike: Gain 1 ECHO.

25

110

Champion: Echowright

1 / 1 · 100%

Path

Monster Train Stats

MT Attack

MT Health

Monster Train 2 Stats

MT2 Attack

MT2 Health

Shellsmith I

Etch: Apply Armor 4 to friendly units.

15

15

Etch: Apply Armor 5 to friendly units.

40

20

Shellsmith II

Etch: Apply Armor 8 to friendly units.

30

25

Etch: Apply Armor 10 to friendly units.

80

30

Shellsmith III

Etch: Apply Armor 14 to friendly units.

60

35

Etch: Apply Armor 20 to friendly units.

160

40

Marshlord I

Summon: Summon 1 Bog Chrysalis with +20HEALTH.

Etch: Remove 1 Shell from Eggs.

20

10

Summon: Summon Bog Chrysalis.

Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.

20

15

Marshlord II

Summon: Summon 1 Kinhost Vessel with +40 HEALTH.

Etch: Remove 2 Shell from Eggs.

40

20

Summon: Summon Kinhost Vessel.

Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.

40

25

Marshlord III

Summon: Summon 1 Bogdeep Cocoon with +60 HEALTH.

Etch: Remove 3 Shell from Eggs.

80

30

Summon: Summon Bogdeep Cocoon.

Etch: Remove 2 Shell from Eggs and apply +2ATTACK to friendly units.

80

40

Repeater I

Resolve: Return a random consumed spell to your hand.

25

5

Resolve: Return a random consumed spell to your hand.

30

10

Repeater II

Resolve: Return a random consumed spell to your hand.

75

15

Resolve: Return a random consumed spell to your hand. Apply -1EMBER.

80

20

Repeater III

Resolve: Return 2 random consumed spells to your hand.

100

25

Resolve: Return 2 random consumed spells to your hand. Apply -1EMBER.

120

30

Accelerated Incubation

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Ambient Charge

1 / 1 · 100%

Monster Train

Monster Train 2

**Unit Type: **

Spell

**Unit Type: **

Equipment

Stats:

Extract 3. Draw 3. Apply **Consume **to drawn spells.

Stats:

Ability: Echoburn. Echoburn: Cooldown 2. Extract 3. Draw 2.

Ancient Resonance

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Deal 5 damage to enemy units per ECHO.

Stats:

Deal 8 damage to enemy units per ECHO.

Bog Chrysalis

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Shell **5.

Hatch: **Summon 2 Bog Fly Units.

Stats:

Shell **5.

Hatch:** Summon 2 Bog Fly units.

Attack:

0

Attack

0

Health:

1

Health:

10

Bog Fly

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

+5 ATTACK per ECHO

Stats:

+8 ATTACK per ECHO

Ability: **Echoflight.

**UNIT ABILITY: Extract 1.

Move to a targeted location on any floor.

Attack:

0

Attack:

0

Health:

5

Health:

10

Bog Wurmling

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Trample.

Etch: **+10 ATTACK **and +10 HEALTH.

Stats:

Trample.

Etch: **+15 ATTACK **and +15 HEALTH.

Attack:

90

Attack:

90

Health:

60

Health

60

Bogdeep Cocoon

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unchanged

Stats:

**Shell 12.

Hatch: **Summon Bog Wurmling

Stats:

Unchanged

Attack:

0

Attack:

Unchanged

Health:

1

Health:

30

Bounding Echoes

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Broken Memories

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Chamber of Recall (formerly Total Recall)

1 / 1 · 100%

Monster Train

Monster Train 2

Unit:

Spell

Unit:

Room

Stats:

Consume.

Return 3 random spell cards from the discard pile to your hand and apply Consume.

Stats:

At the end of the turn, return a random consumed spell to your hand.

Echo Bloom

1 / 1 · 100%

Monster Train

Monster Train 2

N/A

Type:

Room

Stats:

Gain **4 ECHO SLOT. **Gain **1 ECHO.

Ability: **Bloomburst.

**Bloomburst: **Cooldown 4. Gain 4 ECHO.

Echo Break

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Echo Infusion

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Unchanged.

Stats:

**Extract 1.

**Apply +10 HEALTH.

Stats:

**Extract 1. **

Apply +15 HEALTH.

Echo Snare

1 / 1 · 100%

Monster Train 1

Monster Train 2

Type:

Spell

Type:

Unchanged

Stats:

**Consume.

**Apply **Reap 2 **to enemy units.

Stats:

Consume.

Apply **Reap 5 **to enemy units.

Echo Transfer

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Echoes of the Past

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Apply +6 ATTACK per ECHO. Clear ECHO.

Stats:

Apply +8 ATTACK per ECHO. Clear Echo.

Eternal Kinstone

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

First of Kin

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Etch +5 ATTACK

Stats:

Etch +15 ATTACK

Attack:

30

Attack:

45

Health:

55

Health:

55

Forced Contamination

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

**Extract 3.

**Apply Melee Weakness 3.

Stats:

**Extract 3.

**Apply Melee Weakness 2.

Forgotten Trade

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Equipment

Stats:

Consume.

Gain 1EMBER per ECHO.

Stats:

Emberdrain 2.

**Revenge: **Gain 1 ECHO.

Fracture

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Glareminder

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Sweep.

Etch: Aply Reap 2 to enemy units.

Stats:

End of Turn: Gain 1ECHO on all floors.

Ability: The Reaping.

UNIT ABILITY: Apply Reap 6 to enemy units on all floors

Attack:

5

Attack:

15

Health:

20

Health:

30

Glugsider

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Extract 4.

Inspire: Restore 5 health.

Revenge: Apply Reap 5 to the attacking unit.

Stats:

Inspire: Restore 10 health.

Ability: Eat.

UNIT ABILITY: Extract 4.

Kill an enemy non-boss unit.

Attack:

0

Attack:

0

Health:

200

Health:

100

Hosting Kin

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Consume.

Deal 13 damage to a unit and move it to the back.

Stats:

Consume.

Retreat. Deal 13 damage.

Keeper of the Echoes

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Inspire: Apply +1 ATTACK and +1 HEALTH to friendly units.

Stats:

Inspire: Apply +2 ATTACK and +1 HEALTH to friendly units.

Attack:

5

Attack:

5

Health:

20

Health:

20

Kinhost Carapace

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

When played, gain +10ATTACK, +10HEALTH, and +1CAPACITY per ECHO.

Stats:

Ability: Echoed Growth.

UNIT ABILITY: Gain +2 ATTACK and +2 HEALTH per ECHO permanently. Clear ECHO.

Attack:

10

Attack:

10

Health:

10

Health:

10

Kinhost Pupa

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Armor 20. Multistrike 1.

Strike: Apply Reap 1 to enemy units.

Stats:

Armor 20. Multistrike 2.

Strike: Apply Reap 1 to enemy units.

Attack:

30

Attack:

30

Health:

10

Health:

10

Kinhost Vessel

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Shell 8.

Hatch: Summon Kinhost Pupa.

Stats:

Shell 8.

Hatch: Summon Kinhost Pupa.

Attack:

0

Attack:

0

Health:

1

Health:

15

Perfect Insanity

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Power of Knowledge

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Deal 15 damage for each consumed spell.

Stats:

Deal 20 damage for each consumed spell.

Proclamation

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Attuned. Extract 2.

Deal 50 damage to the front enemy unit.

Stats:

Attuned. Extract 2.

Deal 80 damage to the front enemy unit.

Returned Soul

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Return a spell from the discard pile to your hand. Apply Infused, -1EMBER, and Consume.

Stats:

Distinct.

Return a spell from the discard pile to your hand. Apply Infused and Consume.

Revenge of the Damned

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Extract 1.

Deal 5 damage, twice.

Slay: Gain 2 ECHO.

Stats:

Extract 1.

Deal 8 damage, twice.

Slay: Gain 2 ECHO.

Shardsoul Carver

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Unit

Type:

Unit

Stats:

Inspire: +2 ATTACK and Armor 2.

Stats:

Inspire: +3 ATTACK and Armor 3.

Attack:

20

Attack:

20

Health:

30

Health:

30

Shelter

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Soul Cripple

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Consume.

Apply Reap 13.

Stats:

Consume.

Apply Reap 15 and Rooted 1.

Soul Cripple

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Soul Crushing Guilt

1 / 1 · 100%

Type:

Spell

Type:

Spell

Stats:

Extract 3.

Apply Dazed 3 to a unit and move it to the back.

Stats:

Extract 3.

Retreat. Apply Dazed 2.

Symphony of the Soul

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Unearthed Remains

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Wurmkin Etchings

1 / 1 · 100%

Unchanged between Monster Train and Monster Train 2.

Wurmkin Spike

1 / 1 · 100%

Monster Train

Monster Train 2

Type:

Spell

Type:

Spell

Stats:

Consume.

Apply 4X Reap to enemy units.

Stats:

Consume.

Apply 6X Reap to enemy units.

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