Complete Look at the Wurmkin Clan in Monster Train 2
Hello to all the Monster Train 2 fans out there!
Prepare for a massive update that will shake up the Banished Outpost as the fan-favorite **Wurmkin clan **comes to *Monster Train 2 *on February 2, 2026! The addition of the clan to the base game will be a **free content update *alongside the paid DLC, Destiny of the Railforged. *
For those who mastered the first Monster Train* ***and are familiar with the Wurmkin’s unique playstyle, we hope that you will enjoy this newly balanced clan. For those new to the series, we promise that the **Wurmkin **is a favorite for a reason. Set off on the Rail on **February 2, 2026 **and explore the strategic depth the Wurmkin offers!
In anticipation of the Wurmkin’s arrival at the Banished Outpost, we’ve balanced the cards to fit seamlessly into *Monster Train 2’s *playstyle. If you want to see exactly which changes were made, we’ve gathered the full list of all the card changes and updates. Scroll down now to see the full, detailed list of the balance changes and get a head start on your *Monster Train 2 *strategy!
Thoughts? Questions? Please leave a comment or come join the official Shiny Shoe Discord server! Want to ask the devs more about the DLC? Join Shiny Shoe game designers Albert and Colin on **February 2, 2026 **at **11:30 AM PST **for a special launch day stream here!
Now onto the Wurmkin clan!
The Wurmkin
Champion: Spine Chief
Path
Monster Train Stats
MT Attack
MT Health
Monster Train 2 Stats
MT Attack
MT Health
Decayer I
Inspire: Apply Reap 2 to enemy units.
10
45
Inspire: Apply Reap 2 to enemy units.
20
50
Decayer II
Inspire: Apply Reap 3 to enemy units.
15
90
Inspire: Apply Reap 3 to enemy units.
30
90
Decayer III
Inspire: Apply Reap 5 to enemy units.
20
140
Inspire: Apply Reap 4 to enemy units.
40
120
Corruptor I
Friendly units have +5 ATTACK per ECHO
5
30
Friendly units have +5ATTACK per ECHO
10
40
Corruptor II
Friendly units have +10 ATTACK per ECHO
5
60
Friendly units have +10ATTACK per ECHO
10
70
Corruptor III
Friendly units have +20 ATTACK per ECHO
5
100
Friendly units have +15ATTACK per ECHO
10
110
Infector I
Strike: Gain 1 ECHO.
25
40
Strike: Gain 1 ECHO.
25
45
Infector II
Multistrike 1. Strike: Gain 1 ECHO.
25
80
Multistrike 1. Strike: Gain 1 ECHO.
25
80
Infector III
Multistrike 2. Strike: Gain 1 ECHO.
25
120
Multistrike 3. Strike: Gain 1 ECHO.
25
110
Champion: Echowright
Path
Monster Train Stats
MT Attack
MT Health
Monster Train 2 Stats
MT2 Attack
MT2 Health
Shellsmith I
Etch: Apply Armor 4 to friendly units.
15
15
Etch: Apply Armor 5 to friendly units.
40
20
Shellsmith II
Etch: Apply Armor 8 to friendly units.
30
25
Etch: Apply Armor 10 to friendly units.
80
30
Shellsmith III
Etch: Apply Armor 14 to friendly units.
60
35
Etch: Apply Armor 20 to friendly units.
160
40
Marshlord I
Summon: Summon 1 Bog Chrysalis with +20HEALTH.
Etch: Remove 1 Shell from Eggs.
20
10
Summon: Summon Bog Chrysalis.
Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.
20
15
Marshlord II
Summon: Summon 1 Kinhost Vessel with +40 HEALTH.
Etch: Remove 2 Shell from Eggs.
40
20
Summon: Summon Kinhost Vessel.
Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.
40
25
Marshlord III
Summon: Summon 1 Bogdeep Cocoon with +60 HEALTH.
Etch: Remove 3 Shell from Eggs.
80
30
Summon: Summon Bogdeep Cocoon.
Etch: Remove 2 Shell from Eggs and apply +2ATTACK to friendly units.
80
40
Repeater I
Resolve: Return a random consumed spell to your hand.
25
5
Resolve: Return a random consumed spell to your hand.
30
10
Repeater II
Resolve: Return a random consumed spell to your hand.
75
15
Resolve: Return a random consumed spell to your hand. Apply -1EMBER.
80
20
Repeater III
Resolve: Return 2 random consumed spells to your hand.
100
25
Resolve: Return 2 random consumed spells to your hand. Apply -1EMBER.
120
30
Accelerated Incubation
Unchanged between Monster Train and Monster Train 2.
Ambient Charge
Monster Train
Monster Train 2
**Unit Type: **
Spell
**Unit Type: **
Equipment
Stats:
Extract 3. Draw 3. Apply **Consume **to drawn spells.
Stats:
Ability: Echoburn. Echoburn: Cooldown 2. Extract 3. Draw 2.
Ancient Resonance
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Deal 5 damage to enemy units per ECHO.
Stats:
Deal 8 damage to enemy units per ECHO.
Bog Chrysalis
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Shell **5.
Hatch: **Summon 2 Bog Fly Units.
Stats:
Shell **5.
Hatch:** Summon 2 Bog Fly units.
Attack:
0
Attack
0
Health:
1
Health:
10
Bog Fly
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
+5 ATTACK per ECHO
Stats:
+8 ATTACK per ECHO
Ability: **Echoflight.
**UNIT ABILITY: Extract 1.
Move to a targeted location on any floor.
Attack:
0
Attack:
0
Health:
5
Health:
10
Bog Wurmling
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Trample.
Etch: **+10 ATTACK **and +10 HEALTH.
Stats:
Trample.
Etch: **+15 ATTACK **and +15 HEALTH.
Attack:
90
Attack:
90
Health:
60
Health
60
Bogdeep Cocoon
Monster Train
Monster Train 2
Type:
Unit
Type:
Unchanged
Stats:
**Shell 12.
Hatch: **Summon Bog Wurmling
Stats:
Unchanged
Attack:
0
Attack:
Unchanged
Health:
1
Health:
30
Bounding Echoes
Unchanged between Monster Train and Monster Train 2.
Broken Memories
Unchanged between Monster Train and Monster Train 2.
Chamber of Recall (formerly Total Recall)
Monster Train
Monster Train 2
Unit:
Spell
Unit:
Room
Stats:
Consume.
Return 3 random spell cards from the discard pile to your hand and apply Consume.
Stats:
At the end of the turn, return a random consumed spell to your hand.
Echo Bloom
Monster Train
Monster Train 2
N/A
Type:
Room
Stats:
Gain **4 ECHO SLOT. **Gain **1 ECHO.
Ability: **Bloomburst.
**Bloomburst: **Cooldown 4. Gain 4 ECHO.
Echo Break
Unchanged between Monster Train and Monster Train 2.
Echo Infusion
Monster Train
Monster Train 2
Type:
Spell
Type:
Unchanged.
Stats:
**Extract 1.
**Apply +10 HEALTH.
Stats:
**Extract 1. **
Apply +15 HEALTH.
Echo Snare
Monster Train 1
Monster Train 2
Type:
Spell
Type:
Unchanged
Stats:
**Consume.
**Apply **Reap 2 **to enemy units.
Stats:
Consume.
Apply **Reap 5 **to enemy units.
Echo Transfer
Unchanged between Monster Train and Monster Train 2.
Echoes of the Past
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Apply +6 ATTACK per ECHO. Clear ECHO.
Stats:
Apply +8 ATTACK per ECHO. Clear Echo.
Eternal Kinstone
Unchanged between Monster Train and Monster Train 2.
First of Kin
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Etch +5 ATTACK
Stats:
Etch +15 ATTACK
Attack:
30
Attack:
45
Health:
55
Health:
55
Forced Contamination
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
**Extract 3.
**Apply Melee Weakness 3.
Stats:
**Extract 3.
**Apply Melee Weakness 2.
Forgotten Trade
Monster Train
Monster Train 2
Type:
Spell
Type:
Equipment
Stats:
Consume.
Gain 1EMBER per ECHO.
Stats:
Emberdrain 2.
**Revenge: **Gain 1 ECHO.
Fracture
Unchanged between Monster Train and Monster Train 2.
Glareminder
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Sweep.
Etch: Aply Reap 2 to enemy units.
Stats:
End of Turn: Gain 1ECHO on all floors.
Ability: The Reaping.
UNIT ABILITY: Apply Reap 6 to enemy units on all floors
Attack:
5
Attack:
15
Health:
20
Health:
30
Glugsider
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Extract 4.
Inspire: Restore 5 health.
Revenge: Apply Reap 5 to the attacking unit.
Stats:
Inspire: Restore 10 health.
Ability: Eat.
UNIT ABILITY: Extract 4.
Kill an enemy non-boss unit.
Attack:
0
Attack:
0
Health:
200
Health:
100
Hosting Kin
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Consume.
Deal 13 damage to a unit and move it to the back.
Stats:
Consume.
Retreat. Deal 13 damage.
Keeper of the Echoes
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Inspire: Apply +1 ATTACK and +1 HEALTH to friendly units.
Stats:
Inspire: Apply +2 ATTACK and +1 HEALTH to friendly units.
Attack:
5
Attack:
5
Health:
20
Health:
20
Kinhost Carapace
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
When played, gain +10ATTACK, +10HEALTH, and +1CAPACITY per ECHO.
Stats:
Ability: Echoed Growth.
UNIT ABILITY: Gain +2 ATTACK and +2 HEALTH per ECHO permanently. Clear ECHO.
Attack:
10
Attack:
10
Health:
10
Health:
10
Kinhost Pupa
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Armor 20. Multistrike 1.
Strike: Apply Reap 1 to enemy units.
Stats:
Armor 20. Multistrike 2.
Strike: Apply Reap 1 to enemy units.
Attack:
30
Attack:
30
Health:
10
Health:
10
Kinhost Vessel
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Shell 8.
Hatch: Summon Kinhost Pupa.
Stats:
Shell 8.
Hatch: Summon Kinhost Pupa.
Attack:
0
Attack:
0
Health:
1
Health:
15
Perfect Insanity
Unchanged between Monster Train and Monster Train 2.
Power of Knowledge
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Deal 15 damage for each consumed spell.
Stats:
Deal 20 damage for each consumed spell.
Proclamation
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Attuned. Extract 2.
Deal 50 damage to the front enemy unit.
Stats:
Attuned. Extract 2.
Deal 80 damage to the front enemy unit.
Returned Soul
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Return a spell from the discard pile to your hand. Apply Infused, -1EMBER, and Consume.
Stats:
Distinct.
Return a spell from the discard pile to your hand. Apply Infused and Consume.
Revenge of the Damned
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Extract 1.
Deal 5 damage, twice.
Slay: Gain 2 ECHO.
Stats:
Extract 1.
Deal 8 damage, twice.
Slay: Gain 2 ECHO.
Shardsoul Carver
Monster Train
Monster Train 2
Type:
Unit
Type:
Unit
Stats:
Inspire: +2 ATTACK and Armor 2.
Stats:
Inspire: +3 ATTACK and Armor 3.
Attack:
20
Attack:
20
Health:
30
Health:
30
Shelter
Unchanged between Monster Train and Monster Train 2.
Soul Cripple
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Consume.
Apply Reap 13.
Stats:
Consume.
Apply Reap 15 and Rooted 1.
Soul Cripple
Unchanged between Monster Train and Monster Train 2.
Soul Crushing Guilt
Type:
Spell
Type:
Spell
Stats:
Extract 3.
Apply Dazed 3 to a unit and move it to the back.
Stats:
Extract 3.
Retreat. Apply Dazed 2.
Symphony of the Soul
Unchanged between Monster Train and Monster Train 2.
Unearthed Remains
Unchanged between Monster Train and Monster Train 2.
Wurmkin Etchings
Unchanged between Monster Train and Monster Train 2.
Wurmkin Spike
Monster Train
Monster Train 2
Type:
Spell
Type:
Spell
Stats:
Consume.
Apply 4X Reap to enemy units.
Stats:
Consume.
Apply 6X Reap to enemy units.
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