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МСню

πŸ”₯ Bloodshed Update Version 1.0.14 is live!

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Greetings, Survivors!

We've just launched another update for Bloodshed, bringing the game to version 1.0.14. It's improving the performance, includes some changes to the balancing and controls, and some general bug fixes.

** This is the full changelog of the update: **

Controls

  • A Quick Turn function has been added by popular demand! You can now quickly turn by 180Β° by pressing D-Pad left/right on your controller, or alternatively the Z/X keys on the keyboard, or mouse buttons 4 and 5. As usual, the key bindings can be customized using the Controls Editor in the options menu.

  • Turning speed factor added: You can now customize the camera's turning speed in the controls menu.

Balancing

  • All costs for consumables have been reduced to incentivice spending more of your hard-earned gems on these very useful items.

  • Fireball has been completely rebalanced and has an additional high chance to inflict fire debuff

  • Minigun now has a higher overheat reduction decrease across all weapon levels

  • Pitchfork now has higher base damage and slightly less cooldown

  • Machete now has increased base damage and reduced cooldown

  • Increased base damage and level-scaling for Uzi

  • Increased base damage and level-scaling for AK-47

  • Increased base damage and level-scaling for Dual Pistol

  • Increased base damage and level-scaling for Tesla Cannon

  • Hives and Chameleon Creatures now drop more XP when defeated

  • Strength of Smart Bomb now scales with mission progress and global enemy strength, making it more effective later in missions

General bug fixes

  • Fixed problematic lampposts in Stilted Skirmish where player characters could get stuck

  • Fixed issues with lava in Purgatory mission: Fog color is now reset correctly after emerging from the lava and lava surface is now visible from below

Performance

  • Additional measures have been taken for improving the overall performance:

  • All environment materials and shaders have been replaced/optimized

  • Improved performance impact of Smart Bomb execution

  • Fine-tuned detection ranges for all enemies

  • Fine-tuned AI update intervals in order to reduce overhead of pathfinding calculations

  • Capped max popcorn enemy count

  • Implemented several additional improvements

As always, your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the Steam Community Hub, or on our Discord channel. That would really help us a lot! 🀘

Happy Slay Day! com8com1 Software & Headup

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