Latest public demo update.
Changelog with bug fixes and improvements can be found below. Update will be released tomorrow at 19:00 CET. All found bugs or if you have any suggestions please address in our Discord channel.
Simulation
Bugs
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Fixed a bug when players decided to save in the last round or in pistol round. Now they can be instructed in Tactic Creator whether to save in those situations or not.
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Fixed a bug when players "stuck" in one spot and don't move on different maps.
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Fixed a bug when the bomb could've been placed at the wrong place.
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Fixed a bug with the spots network on Mirage.
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Improved drops mechanic. Now players should check if other players have money for a gun or not and decide to buy them a weapon or drop grenades.
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Fixed a bug when you lost in a full armored round you couldn't select Full Eco or Force Buy next round.
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Fixed a bug with "connector" spot on Mirage when players didn't see the opponents through it.
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Fixed various textboxes issues in Tactic Creator.
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Fixed a bug when players throw grenades when there were too far from the opponents.
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Fixed a bug when bomb disappeared.
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Fixed a bug when players could've teleported to the spot next to current one.
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Fixed a bug in Tactic Creator when you cant change a custom positioning once created and cant change or save captions.
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Fixed a bug when terrorists were too late to run away from the explosion.
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Fixed a bug with Tactic Creator when your tactics were saved in the wrong place and order and got overriden.
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Fixed a bug when players got all blind disregard of the flashbang distance explosion.
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Fixed a bug with Molotov multiple kills.
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Fixed a bug with HE grenade explosion that causes multiple kills.
Improvements
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Enhanced the balance of CT side (now they have a better chance of winning the round, especially if that's a CT-sided map).
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Major improvements for Rush tactics.
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Improved the balance of CT rotation and retakes.
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Added the possibiliy of grenades save.
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Added "First ban" and "First pick" options to the teams based on worldwide statistics.
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Balanced extremely winning strategies.
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Added a sound at the beginning of the defuse.
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Added new animations for the bomb planting and ticking.
Gameplay
Bugs
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Fixed a bug with players description when first and last letters were cut off.
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Fixed a bug in Swiss tournament system when you could've played with the same team twice.
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Fixed a bug when IGL was randomly assigned. Now it's assigned based on worldwide data or leader attribute.
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Fixed a bug when different teams couldn't make transfers in parallel.
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Fixed a bug when editing the CEO role and selecting to use previous records made the birth year will automatically reset to 2026.
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Fixed a bug with infinite money after selling players.
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Fixed a bug with Chat when you couldn't reply (no possible reply options are shown).
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Fixed an infinite loading after you fire your staff or player.
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Fixed a bug when tournament has ended on Quarter-Final.
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Fixed numerous typos and wrong info in teams descriptions.
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Fixed a bug with replacing your main players with bench players.
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Fixed a bug when you couldn't collect your sponsor's reward so you couldn't proceed.
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Fixed a bug when clicking "Quick match results" actually give you** 50**/50% chance of winning.
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Fixed a bug when you click a specific page in the Shop - you will be on that page after you buy something.
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Fixed a bug when it didn't show you the results of the match after re-login.
Improvements
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Added 11 languages: Ukrainian, English, Spanish, Polish, French, German, Swedish, Portugese/ Brazilian, Turkish, Chinese, Russian.
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Improved Player and Staff page performance.
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Now player's role is also displayed in the Squad window.
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Added "Second sniper" as secondary role.
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Added the ability to add a nickname so it won't be generated by the game.
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Balanced negotiations for a players without team.
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Added qualification matches results to the sponsors requirements checkmark.
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Added Patreon supporters from EMDB app to the game.
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Added loan proposition to other teams.
Will be done at the release:
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Players roles with correct behaviors for all maps (now only for some of them).
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Final tactics improvements.
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More financial functionalities (loans, bankruptcy, etc).
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You will be fired in case of bad team results.
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Boosts and wallbangs to simulation.
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Morale conflicts during the game.
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Database upload functionality (staff, players, teams, tournaments).
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In-game editor to edit any type of the data.
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More realistic negotiations for transfers and contracts.
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More camera control during simulation (zoom, moves, etc.)
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Cache and Anubis maps to the map pool.
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Training matches.
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Analytics and in-game statistics during simulation (tab).
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Other unannounced features.
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