Microtopia - v1.0.7a Update
Hello everyone!
We have fixed some more things since the last update, thank you for your feedback!
Microtopia - v1.0.7a Update
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Fixed flight animation of later gynes.
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Easier building requirements for the recycler.
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Fixed a tiling problem in a toxic wasteland ground
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Imrpoved dissolver and larva booster functionality to prevent them from getting stuck
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All dissolver recipes cost only 1 acid now.
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Fixed an error with plants to breaked being able to save.
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Fixed acid press wind down animation.
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"Ghost trails" (command trails that lost their owner) are now cleaned up on load and will be less spooky.
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Fixed a few recycler yields, giving the proper liquid.
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Fixed unmineable ancient deposits (they will be removed)
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Fixed a nullref with launched ants, causing them to be stuck mid air.
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The stockpile gate is unlocked way earlier in the tech tree and no longer costs yellow diamonds.
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Placing building on an ant ending its command trail doesn't freeze the game anymore
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Fixed build progress billboard showing inside a few buildings.
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Added a message when a building requires a dispenser.
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Fixed dissolver being able to receive acid directly.
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Fixed possibility of the facility getting stuck with some recipes.
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Recycler should now pile-up its yield a bit more efficiently.
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Fixed sentinels not being able to mine.
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Added a few missing mining animations.
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Fixed inventor T3 incorrect minimap mesh layer.
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Fixed crystal duping with wafer in the deconstructor.
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Fix for a save breaking bug when you've completed all tasks.
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Increased the amount of blubber found in toxic mold.
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Decreased blubber required for acid, increased amount of acid gained.
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Made the idea requiring acid collection easier.
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Fixed ants skipping action points when high speed/low framerate
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Increased fluid container capacity, changed how to sphere size is calculated.
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Fixed jet drone not being able to do anything.
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Changed main trail description in English, no longer costs the notorious yellow diamond.
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Tweaked recycler yields for a few ants (watch out some might drop acid).
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Smaller changes and optimizations.
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