Patch Notes - Version 1.02.06
Passing & Trapping
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Addition of the new semi-manual passing system.
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Improved ground, through, cross and lofted passes.
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Refined pass trajectories.
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Improved Through Pass receiver behaviour, first-touch alignment and trap timing.
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Improved trapping based on relative player speed, with faster recovery for high-quality traps.
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Fixed several issues causing unreliable traps, excessive backpedaling and incorrect receiver movement.
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Fixed an issue where the ball could speed up after bouncing.
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Fixed unnatural vertical ball movement caused by incorrect damping.
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Flick passes now require L2, reducing accidental activation.
Dribbling, Touches & Movement
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Improved touch rotation and turning behaviour.
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Players can now move toward their intended exit direction while executing a touch, improving responsiveness.
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Further tuning to Close Dribbling, reducing excessive or unwanted spinning while changing direction.
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Removed cases where touches could incorrectly cancel trap cooldowns.
Physicality & Defending
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Reverted the previous Tackle Back logic and increased its radius from 30 cm to 70 cm.
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AI auto-tackle range now matches human-controlled players.
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Reintroduced shorter stumbles from passive barges during skill moves, removing the ”shield” effect.
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Improved blocking radiuses across different height zones, nerfing goal line blocks.
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Fixed defenders incorrectly prioritizing Auto Shield on ground balls.
Possession & Stamina
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Improved possession-state logic during passes and clearances.
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Reduced stamina drain by approximately 10% in 5v5.
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Increased stamina recovery by approximately 10% in 5v5.
AI & Bots
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Improved bot passing decisions and adaptation to the new passing system.
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Improved Through Pass positioning and usage, including difficulty-based behaviour.
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Midfielders now mark more consistently and track back with greater urgency.
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Defending AI is less likely to unintentionally take possession.
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Improved attacking bot obstacle avoidance.
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Restored intended bot difficulty settings.
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Added additional scenario-specific AI behaviours and optimizations.
Goalkeepers
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Improved goalkeeper decision-making between Auto Tackle and Auto Clearance.
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Reduced disruptive player collisions immediately after saves.
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Fixed animation issues affecting some goalkeeper saves.
Matchmaking
- Improved matchmaking for players on high-ping connections, helping provide more reliable match quality.
Achievements
- Achievements are now active on both Steam and the Epic Games Store.
Visuals
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Added a new AMP pitch.
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Improved character lighting and visibility.
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Improved exposure and gamma to better resemble a TV football broadcast.
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Fixed cases where goal nets could fail to appear.
Technical
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Fixed false VRAM overheating warnings on AMD RDNA3/RDNA4 GPUs.
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Added various AI, scenario and performance fixes.
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