🏒Demo Patch 1 (2025. 11. 11)
Hi everyone!
Since releasing the demo, we’ve received a ton of feedback across many channels—thank you for the thoughtful reports and suggestions.
Based on your input, we’ve fixed bugs and improved quality-of-life items. We’ll keep listening and iterating.
Patch Notes:
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Increased overall XP gain by ~5% so you can reach your third Hyper Capacity faster and keep the game tempo snappier.
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Buffed the Slot Machine “Jackpot” chance and also retuned the explosion chance. (Expect more dopamine-soaked runs; we’ll keep tuning with your feedback.)
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Enhanced visuals for the SNAP-EDGE α weapon.
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Adjusted scoring so higher difficulties can yield higher scores.
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Fixed an issue where [Stained Rope Grip] applied higher-than-intended values. It now matches design intent.
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[Anchovy Can] is now limited to 1 per run.
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Corrected [Incursion]: its penalty was lower than intended; it now applies properly.
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Fixed [Rage] not functioning correctly.
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Shop > Slot Machine: fixed an issue where the win jingle’s pitch didn’t reset after a payout.
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Hyper Capacity – selection screen: images for already-acquired Hyper Capacities now display correctly.
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End-of-run results screen: Hyper Capacity images now display correctly.
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Detailed Stats panel: fixed certain stats appearing as 0% (effects were working; this was display-only).
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End-of-run “currency gained”: fixed a mismatch between the displayed amount and the actual payout.
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Various presentation/FX polish updates.
We’ll continue shipping patches and updates driven by your feedback. Thank you for playing and sharing your thoughts!
— Jongchang, Project Director of Pengpong
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