🏒Demo Patch 4 (2025. 12. 18)
Hello everyone, I hope you’ve all been doing well.
We’ve met a wide range of players and gathered diverse feedback through events such as G-STAR and BeaverRocks in Korea, and G-EIGHT in Taiwan. Through that process, we received thoughtful and constructive feedback, and have gone through a number of meaningful improvements and revisions.
This patch includes a substantial amount of changes, including some system-level updates.
Patch notes:
[Add]
-
Wave Event system: previously, three waves would run back-to-back and the game would then force the player into a room with the shop and roulette. Now, after each wave, the player can choose which direction to go from two available options. (We showcased this in a beta build at demo events and confirmed that player satisfaction was noticeably higher than before, so we decided to make it a core feature.)
-
In the Wave Event, you can currently encounter the following types of content:
-
Shop: Works the same as the regular shop. You can spend the chips you’ve collected to exchange for items.
-
Devil’s Shop: Similar to the regular shop, but you must sacrifice max HP as the cost. In return, you can obtain special items that do not appear in the normal shop.
-
Elite Battle: The next wave will feature a special enemy type. The difficulty is higher, but you can earn unique items that are exclusive to Elite Battles.
-
Contract: You will take on a contract (quest) that grants special rewards when you meet certain conditions.
-
Gambling Room: A room that taps into your instincts—use your chips to either multiply them or lose everything.
-
Large Chip Bonus: Start the wave with a large amount of chips.
-
Large EXP Bonus: Start the wave with a large amount of experience.
-
[Improvements]
-
We’ve prepared several improvements to help you enjoy a much faster-paced gameplay experience.
-
We’ve adjusted Hyper Capacity from the previous unlock levels of 7 / 14 / 21 to 5 / 10 / 15.
-
As a result, the overall run time has been reduced from 565 seconds to 510 seconds, while significantly more enemies now spawn within each wave.
-
-
The leaderboard scoring formula has been updated—roulette jackpots are no longer a one-size-fits-all solution. That said, the scoring system still doesn’t perfectly represent player skill yet, and we’ll continue improving it. (As a result, the leaderboard will be reset with this patch—please note!)
-
We improved the UI so you can check your Hyper Capacity obtained and current score by pressing [Tab]. (Hovering over Hyper Capacity should show its details, but this will need to be fixed in the next update.)
-
Cover objects now properly block enemy projectiles.
-
Fixed an issue where certain mechanic-based monsters would attack the player immediately upon spawning at specific cooldown timings.
-
Added a countdown and effects to make the end-of-wave sequence clearer.
-
Added effects and a slow-motion animation to make the level-up sequence clearer.
-
After the game ends, you will now be taken to the Stage Select screen instead of the main menu.
[Bug Fixes]
-
Fixed an issue where the mouse cursor would not stay in the foreground in certain situations.
-
Fixed an intermittent issue where the Interact ([E]) tutorial would not complete properly.
-
Fixed an issue where the weapon descriptions for Recoil Jones and Snapedge Alpha were identical.
-
Fixed an issue where Recoil Jones’s Hyper Capacity “Double Dealer” did not apply immediately.
-
Updated the visual effects for Snapedge Alpha’s Hyper Capacity “Shadow Blade.”
-
Fixed an issue where, while pulling a weapon, continuously keeping the mouse cursor near the character’s center would cause the weapon to gradually drift farther away from the character.
-
Fixed an issue where Auto Retrieve at Wave End during upgrades should collect some of the remaining EXP and chips on the ground, but only some chips were being collected.
-
Fixed an issue on the results screen where the rank and leaderboard percentage could become out of sync.
With this update, we’ll be pausing further patches for a short while as we prepare a major update.
We’re aiming for early February, and it will include a full overhaul of the item system—along with new characters and weapons.
Since we’re saying goodbye for a bit, we promise to come back with something exciting.
Thank you, as always, for playing and supporting us!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.