ATLYSS Beta 1.5.0a
Atlyss Beta Version 1.5.0a Released
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Revised Lobby Entries on the Lobby List Finder. Ping display on lobbies will be coming soon, hopefully.
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Lowered Lesser, Greater, and Toxin Wisp base damage.
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Wisp curses only lower power stats (attack power, dex power, magic power) instead of all stats.
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Enemies can no longer be hitstunned while they are under an attack animation. They can still be parried.
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Buffed Bandit's Bomb trap skill.
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Fixed damage scaling stones not functioning correctly with damage calculations.
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Added a QOL Steamworks panel in the "Who" Tab Menu, allowing you to view steam profiles or view your Steam friends list.
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Fixed bug while weapon quickswapping while mid-jump attacking.
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Mostly fixed skill weapon quickswapping lock-up issues.
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All enemies that do not have Killer, Magical or Precise modifiers on them no longer crit you.
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Fixed abusable quest trigger for "sweep" quests.
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Fixed "Rude!" achievement.
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Fixed "vista" achievements being given to players while other players reach them in netplay.
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Fixed being able to send rich text commands through the chatbox.
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Fixed issue where players can have names longer than 18 characters while in a game session.
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Fixed issue where players can send extremely long messages in the chatbox.
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Fixed a hole in the cave portion of the grove you can fall through.
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Ping kick-out threshold is increased from 300 to 500.
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Fixed lesser magic def. potions having the incorrect description.
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Fixed Enok's grove quest giving the wrong potions (or no potions at all.)
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Fixed being stuck in a dialog loop with Enok if you ask him questions.
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Increased EXP share % amongst party members.
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Golem Cores can now stack up to 99. Drop the cores and pick them back up to reset their stack limit.
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Fixed holding item lock issue on the cursor if you die while holding an item in the Tab Menu Inventory.
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Transmogging no longer dissipates when you change equipment.
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You can now transmog cross-class gear.
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Added a "temporary" save file system, hoping to lessen the chance of corruption for hardware crashes / power outages.
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Cryo Needle projectiles are now object pooled.
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Fixed the loud portals in the Outer Sanctum Gate map.
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Adjusted how skill points function.
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Adjusted conditions, hopefully fixing the Evasion % boosting and Alacrity skill lockups.
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Support projectiles such as Restora and Divine should no longer remove "on hit" conditions like Recovery.
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Adjusted ranged weapon aiming system, hopefully fixing the issue where projectiles shoot off in awkward directions pertaining to your cursor position.
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Added a "Hide FPS Counter" and a "Hide Ping Counter" option in the Interface Settings Menu.
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Lowered the amount of Mekboars that spawn in the entrance of Tuul Valley.
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