Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

ATLYSS Beta Build 1.6.0a Released

ATLYSS Beta Build 1.6.0a Released

Please verify integrity of game cache or restart the game to update to the newest build.

  • Steam Cloud integration added. This may take a minute to go into full effect if it's not available yet.

  • Re-worked saving / backup saving, with a save & quit "are you sure" prompt.

  • Loading into lobbies no longer does a server -> client remote call for loading quests and inventory since they are clientside parameters anyways.

  • Equipped items no longer take up inventory slots. Do not be alarmed if your inventory seems emptier.

  • Performance boost on inventory, refactoring how the item cells function.

  • The banlist no longer resets when starting a new lobby.

  • Added a callback for attempting to join friends lobbies that are full, taking you back to the main menu.

  • Public passworded lobbies will no longer require a password if you're friends with the host on Steam.

  • Added a 0.005 to 0.285 sec buffer to players when they are attacked, allowing enemies in large groups to attack in a more uniform fashion rather than being sporadic / confusing. Bosses ignore this.

  • Bells persistent damage now provide"heavy" damage, but explodes after 3 hits for generic bells (cryptcall, wooden bell, etc)

  • Manaflow now has 5 ranks instead of 3.

  • Decreased the cast time for Fluxbolt.

  • Added a trigger message callback when you kill a person in PVP. (ex: "You fragged X.")

  • Removed the AFK messages in the chatbox when people go AFK or return from being AFK, decreasing traffic on the chatbox.

  • Added shift click shortcut for equipping.

  • Vanity has it's own layer for visibility.

  • Enok given a repeatable lv-1 quest to kill mini geists in the catacombs (optional).

  • Decreased kill count requirements for several Enok quests.

  • Refactored weapon damage scaling, it now goes up endlessly at a low % of the respective power stat.

  • Added an increased defensive effectiveness against weapon damage. Skill damage retains as it was.

  • Added global nickname system (optional). Regardless what character you play as, the global nickname will appear under your character nametag.

  • Added skill icons to the skill scroll item data entries for better transparency.

  • Revised the Sanctum Catacombs platforming segments and enemy arenas.

  • Increased health boost % on enemies for every nearby player.

  • Added a distance scaling element to party indicators and pvp emblems that appear over players heads to better see where they are.

  • Added a "Who Tab Menu" hotkey tutorial in the Outer Sanctum, to teach new players that they can make a party with other players in multiplayer.

  • Fixed Kubold armor feet disappearing from camera distance / angle.

  • Fixed Kubold forehead halo not appearing on some horn variants.

  • Adjusted the condition server sync / client prediction display. (The condition icons above your skill hotbar).

  • Weapon quickswapping is now near-instant like it once was, additionally fixing many bugs that came along with it at the time.

  • Devious Signet cooldown reverted back to what it was before.

  • Summoning the Slime Diva now requires 4 slain Slimeks than 8 in her arena at Effold Terrace.

  • Siphon Leech no longer bleeds through blocked or missed hits.

  • Added a minute and second prediction counter for the condition icons that appear above the skill hotbar.

  • Fixed a bug with jump attacking. Jump attacks now cap current jumps up to the maximum.

  • Fixed persistent damage outputs on Polearm, Heavy Melee, Katars, and Melee spinning jump attacks.

  • Increased collider distance of the Heavy Melee jump attack land hitbox.

  • Pressing escape while in the Host Console menu should properly close it.

  • Typing in "/help" in the Host Console Menu should now display all the available commands properly.

  • Support skills such as Restora and Imbue should no longer affect players that aren't in the same party as the caster in PvP arenas.

  • Movement speed parameter should permanently reset itself while the player is dead. Any other bugs regarding movement speed have not be addressed fully yet.

  • Added a item drop serverside buffer to prevent clients from dropping items at rapid speeds.

  • Various bug fixes / exploit fixes.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения