ATLYSS 102025.a3 Released
ATLYSS Version 102025.a3 released.
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Game / General
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Added a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.
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Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.
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Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.
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Adjusted default video resolution settings for starting up the game without a settings file, to windowed 1600x900.
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Fixed a de-serialization error when joining a lobby with high latency, which prevented connecting players from setting their level and stats.
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Fixed issue where the character selection / creation menu camera would potentially spin infinitely with keyboard input while having a game pad plugged in.
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Fixed the rotation and positioning of the Kubold's wrists and arms while reset into the idle animation from previously holding a weapon.
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Fixed the recall portal appearing after recalling from a Dungeon. Recall portals should only appear for field zone maps.
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Resource nodes for professions can now be interacted with the interaction input alongside with using the tool consumable.
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Fixed stacking issue when shift clicking items into storage.
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Fixed support hitboxes such as buffs and heals affecting enemy / non party players in PVP.
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Adjusted projectile hitbox prediction, where projectiles should not collide with other players unless if they are flagged for pvp. They do not party check yet.
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Fixed being able to cling and getting slightly stuck onto the ends of the support beams in the Sanctum Lake.
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Updated all the Orca Civilians' dialog in Sanctum.
Mob Balance
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Added a longer / separate telegraph visual for the Warboar's spin attack.
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Fixed scaling interpolation issue with mobs when they are parried and the player level is very low compared to them.
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Slightly increased max health of all standard mobs in the Hard Crescent Grove dungeon (lv-20/lv-25).
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Aqua Muchrooms are more likely to cast Crya instead of Aquos.
Skill Balance
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Spread shot cool down increased from 1.2sec to 3sec.
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Fluxbolt cool down decreased from 3.5sec to 2sec.
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Spire cool down decreased from 20sec to 8sec.
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Alacrity cool down decreased from 20sec to 13sec.
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Bomb trap damage scale increased.
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