ATLYSS 102025.a4 Released
ATLYSS Version 102025.a4 released.
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Game / General
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Added an optional UI element that displays how many players are in the same map instance as you. This can be toggled off in the settings menu.
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Updated and refactored some of the character equipment display code for optimization. This may affect several equipment display mods and may need to be updated.
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Adjusted more of the Kubold's armature bone positions and rotations to be properly aligned with the idle animations.
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More work on projectile prediction is made, greatly reducing the chance of projectiles colliding with friendly players on connected clientside play, while the host / game logic applies the correct collision.
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Fixed issue where purchasing something within the quantity window allows you to obtain an item without having the funds for it.
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All legacy trade / non consumable items (Green lipstick, Slimek Eyes, etc) that are natively stackable can be stacked up to 99. Existing items in storage or inventory may need to be refreshed / picked up again to reassign the max stack quantity value.
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Fixed Sapphite Katar mesh where the ends of the handles did not have polygons.
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The Amberite Helm no longer displays the ears of the player character wearing it.
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Quest items netsync dropped by other players will do a check if the local player is on the item's quest to be picked up. If not, the player will not be able to pick up the item.
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Fixed quest items being removed from the players inventory if they have the quest, but are loading into the game after a previous session.
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Updated the interaction query, allowing the ability to pick up items while in the lv-6 fishing spot while moving. The interaction query code refactor is on the to do list.
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Class tomes with equipment quest rewards now check if the player's gear / equipment inventory is full before use.
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Increased the % chance of Iron Clusters given from Sapphite Ore.
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Added a new item visual category, "Quest". ...For quest items.
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Added a new quest for Angela.
Skill Balance
Fighter
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Increased damage scale for Stomp.
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Slightly increased damage scale for Cyclone.
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Decreased cool down on Cyclone from 15sec to 12sec.
Mystic
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Lowered damage scale for Fluxclaw.
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Increased damage scale for Fluxbolt.
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Decreased mana cost for Fluxbolt from 16 mana to 12 mana.
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Decreased Restora cast time from 1.2sec to 1sec.
Bandit
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Decreased cool down on Venom Shot from 10sec to 8sec.
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Increased detection radius of Bomb Trap.
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Hit box size of Bomb Trap is now the same size of the detection radius.
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Bomb Trap explosion visual effect is larger to fit the size of the hit box.
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