ATLYSS Version 112025.a2 Released
ATLYSS Version 112025.a2 released.
Verify integrity of game cache if the update does not occur.
Game / General
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Fixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.
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A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.
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The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).
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Added an official Steam input template for Steamdeck for the native game-pad support mode, which just makes the right trackpad and right trigger button emulate mouse movement and left mouse clicking.
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Revised the chatbox font, making it look more bold and similar to how it was, but without the overlapping text and extended unicode glyphs.
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Added an input buffer for game-pad on character selection to prevent some issues from occurring.
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Added a leader crown icon that appears over the party leader's indicator arrow in-game.
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Holding down the X Button on game-pad while hovering over equipment in the inventory menu will pop open a tool-tip if the tool-tip is not open.
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Selecting a realm on the lobby list refreshes the list like it did before.
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Optimized dungeon instance loading for server-side and client-side, reducing useless processes that happen every frame update.
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Fixed issue where the host player can hear sounds that come from loaded dungeon patterns (spike traps, doors, teleporters, etc).
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Fixed issue where several dungeon pattern objects were being spawned in awkward positions (Eye laser beam statues floating in the air, etc).
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Fixed issue where party members can go into a dungeon while the party leader is in a different dungeon.
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Fixed issue where longer spike panel traps have their spikes culled depending on camera angle.
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Fixed issue where the minimap being stuck as host when connected client players are in a dungeon.
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Fixed several player effects such as the dash effect and vanity effects appearing when the local player is culled / unculled from zooming the camera in and out.
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Fixed several animations such as combat animations, dashing, etc potentially happening while the player is dead.
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Fixed several effects that happen on different map instances showing up for the host player if they are not on the same map instance.
Mob Balancing
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Fixed bug when stunning the Geist Lord (Zuulneruda, Kaluuz) before they finish their "introduction" AI behavior, causing them to not attack.
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Fixed a mob arena trigger not colliding properly in one of the Sanctum Catacombs dungeon patterns.
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Removed some terrain meshes in the Bulaar Fortress, which mysteriously made the AI for mobs dormant.
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