V3.2.0 – Visual Improvements, QoL Updates & Bug Fixes
This update focuses on gameplay balance, ghost behavior adjustments, visual improvements, and a series of important bug fixes to improve overall stability and player experience.
⚠️ Gameplay & Balance
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Added a yellow upward bar icon on the screen when the player is protected by light.
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“The Tall Guy” can no longer spawn on Easy difficulty.
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Adjusted ghost spawn chances across all maps for better balance.
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Ghosts now despawn after touching a player who has the Life Insurance perk active.
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Reduced animation transition speed for “The Nun” to improve visual flow.
🛠️ Bug Fixes
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Fixed an issue where players could die after leaving to lobby.
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Fixed a bug where players could die while standing under light.
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Fixed stair colliders in City Lights Villa.
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Fixed light not flickering when “Karl” touched it.
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Fixed multiple light collider issues across all maps.
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Fixed an issue where the player character was visible when returning to the lobby.
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Fixed a bug where the generator loading cursor could remain stuck on screen.
⚙️ UI & Options
- Added informational text to the V-Sync option in the Options menu.
🎨 Visual Improvements
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Updated color saturation.
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Improved lens distortion effects for a more immersive atmosphere.
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