Version 20c
Changelog
Additions
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Slot machine jackpots now award an extra large anamnecyte reward
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Added Toggle Crouch to the Calibrate settings
Changes
Weapons
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CTX: Conciliator has been rebalanced. It holds more, handles better, and hits lighter.
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Magazine size: 20 -> 40
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Damage per shot: 18 -> 15
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Fire rate: 545 -> 500 RPM
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Reload time: 3s -> 2.5s
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Reduced spread
Items
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Skintape
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Healing: 10 → 25
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Bleed protection lasts longer
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Immunoplus
- Effect lasts longer
Greasy Siphon
- Recipe now uses machine trinkets instead of scrap metal
- Liquidators can now craft it
Item Stands
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Items are now sorted alphabetically and numerically, top to bottom
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Identical items now stack in the stock management menu
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Items can now be priced in bulk
Deathchat Terminal
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Messages now reach every terminal, whether or not it's open. We're hoping this gets Deathchat used more, since messaging back and forth is actually possible now.
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Messages now expire after a period of time
Other
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Destroying or repairing Cortex infrastructure now rewards each player individually, each on their own cooldown
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Spirits no longer show a chat bubble
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The servermonitor admin command now sorts players by Civil ID
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Global ration amount now configurable by server owners
Fixes
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Fixed an exploit where a Banker could change their fee in the middle of a deposit or withdrawal. The transaction is now blocked.
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Fixed rat racing on Misery
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Fixed players being unable to connect when their PC's date and time were out of sync
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Fixed players being unable to connect with certain characters in their Steam name
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Fixed the rat daycare taking items from the Scum stash
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Fixed Capitrons not paying out for their final hunger cycle
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Fixed a rat still counting toward your follow limit after it gave up following due to a pathfinding failure
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Fixed item name capitalization errors
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Server stability and performance improvements
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Fixed players moving on disconnect
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Server browser is fixed
Known Issues
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We're still looking into reports of inconsistent player voice volume. It's one of our next targets during this feature freeze and fix pass.
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Still working on getting devmenu functioning as intended. We're getting close, but there's some more work to do.
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