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Меню

Version 20c

Changelog

Additions

  • Slot machine jackpots now award an extra large anamnecyte reward

  • Added Toggle Crouch to the Calibrate settings

Changes

Weapons

  • CTX: Conciliator has been rebalanced. It holds more, handles better, and hits lighter.

  • Magazine size: 20 -> 40

  • Damage per shot: 18 -> 15

  • Fire rate: 545 -> 500 RPM

  • Reload time: 3s -> 2.5s

  • Reduced spread

Items

  • Skintape

    • Healing: 10 → 25

    • Bleed protection lasts longer

  • Immunoplus

    • Effect lasts longer

Greasy Siphon

- Recipe now uses machine trinkets instead of scrap metal 

- Liquidators can now craft it

Item Stands

  • Items are now sorted alphabetically and numerically, top to bottom

  • Identical items now stack in the stock management menu

  • Items can now be priced in bulk

Deathchat Terminal

  • Messages now reach every terminal, whether or not it's open. We're hoping this gets Deathchat used more, since messaging back and forth is actually possible now.

  • Messages now expire after a period of time

Other

  • Destroying or repairing Cortex infrastructure now rewards each player individually, each on their own cooldown

  • Spirits no longer show a chat bubble

  • The servermonitor admin command now sorts players by Civil ID

  • Global ration amount now configurable by server owners

Fixes

  • Fixed an exploit where a Banker could change their fee in the middle of a deposit or withdrawal. The transaction is now blocked.

  • Fixed rat racing on Misery

  • Fixed players being unable to connect when their PC's date and time were out of sync

  • Fixed players being unable to connect with certain characters in their Steam name

  • Fixed the rat daycare taking items from the Scum stash

  • Fixed Capitrons not paying out for their final hunger cycle

  • Fixed a rat still counting toward your follow limit after it gave up following due to a pathfinding failure

  • Fixed item name capitalization errors

  • Server stability and performance improvements

  • Fixed players moving on disconnect

  • Server browser is fixed

Known Issues

  • We're still looking into reports of inconsistent player voice volume. It's one of our next targets during this feature freeze and fix pass.

  • Still working on getting devmenu functioning as intended. We're getting close, but there's some more work to do.

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