The Longhorn Beetle Update (Yes it has a grappling hook)
Features
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Added the long awaited Longhorn Beetle!! It has a grappling hook :)
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Added a recenter camera button
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Added a free look button
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Added option to invert camera X and Y
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Added an auto rotate camera to movement setting
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You can now change the chat target with [Tab]. Targets include All, Team, and Party
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Improved Goliath beetle parry VFX
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Added a 1.5x currency increase to Ranked to account for queue times
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Added difficulty tags to beetles in class select, and marked beginner friendly beetles with a green star
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Added ability showcase videos to class select
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Added Egg lootbox drop chances to the shop
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Emotes now play when selected in customization
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Glide trails now show when selected in customization
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Added unique sounds to some goal effects
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Added new wishlist target (Atlas beetle unlocks at 50k)
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Custom lobbies now show the average player level in the lobby browser
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Added a new leaderboard reward crown cosmetic with a number on it that increments each time you win a leaderboard LTM challenge
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Added a wishlist popup that gives you a free beetle egg if you wishlist the game
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Players at level 8 or below see button prompts in custom lobbies
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Added more Crash Test Dummy skins
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Added more Doodle skins
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Added a new Dung beetle skin
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Added Rainbow Lightning wing trail
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Added 8 new wing trails
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Added 2 new emotes
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Added "Aura" sticker
Changes
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Nerfed Goliath beetle shield bash tech (it doesn't add any new force, it only redirects)
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Goliath beetle parry now only flips players camera's around if they are going above a certain speed threshold
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Goliath can now use its on-ball ability while aiming
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Fungus beetle now has 3 charges on its off-ball ability (buff)
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Tiger beetle can now rewind while aiming
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Tiger beetle can now teleport during shoot ball animation
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Improved cosmetic icons
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Improved some sounds
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Improved some goal effects
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Made the crater mushroom purple to avoid people mistaking it for a golden ball
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Currency gained from leveling up now scales with your level
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Wiggle emote now loops
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Improved match end "you lose" and "you win" UI
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Improved score and timer UI
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Improved Cyborg scope in art
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Improved some profanity detection
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Improved Dungball textures
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The ready up input UI in custom lobbies now flashes to incentivize lazy beetles to ready up
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Increased force start timer duration
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Custom lobbies are now sorted by lobby fullness percent
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Custom lobby browser now auto refreshes on an interval
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New players are now forced to play the tutorial before playing custom lobbies
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Trying to rebind input while using the wrong device now displays a popup
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Organized the settings menu a bit
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Changed the Snowman map mushrooms to be blue instead of orange
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Changed Rhino beetle's spike texture
Fixes
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Fixed all players spawning on top of each other when the match starts
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Fixed dungball spawns merging together on certain maps
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Fixed spawned dungballs rolling off of pillar on Snowman map
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Fixed the beetle in customization having black lighting in game
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Fixed some UI controller navigation bugs
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Fixed Tiger beetle's rewind trail not displaying at the right position
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Fixed reflections on the memorial statue
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Fixed pre-match chat not working sometimes
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Fixed Goliath beetle's parry aim direction being based on current camera direction instead of initial camera direction
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Fixed Fungus beetle launchpad ability spawning too close to the beetle which used 1 charge immediately
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Fixed a glitch that caused a beetle's ragdoll to never turn off
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Fixed spectator see-through player outline colours
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Fixed the rank change panel looping back around to max rank if lost rank below zero
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Fixed disabled input during match start countdown being overridden by opening/exiting pause menu/chat
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Fixed the Beach map's music being panned to the left
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Fixed inactive ranked LTMs showing in party member tooltip
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Fixed beetle ragdolls breaking apart sometimes
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Fixed outline fill showing through beetles/balls (which looked bad as a spectator)
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Fixed UI tooltips not showing on controller
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Fixed some skin naming inconsistencies
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Fixed goal effect firework colours
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