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On Rusty Trails v1.1 is here!

Hey nice people of this fine group,

today, we released a major update for On Rusty Trails which contains a few long-awaited features and bug-fixes.

A list:

  • Leaderboards can now be viewed from the level select menu (press Y on controller or L on the keyboard)

  • Level select screen now shows the status of each completed level (completed without dying / completed while keeping all tokens)

  • Added replay level button (Back on controller, Backspace on keyboard) when at the stats screen after each level

  • Final boss fight was broken when it was started again after watching the credits

  • Fixed an issue where cutscenes would no longer skip on request when changing levels frequently

  • Removed a render target texture that wasn't even used, saves a bit of memory

  • Fixed a bug where gravity wasn't reset correctly after player died inside a force field

  • Player deaths are now counted only if a save point was used, otherwise they are reset on respawn

  • Fixed a file handle leak which could cause problems during loading on macOS

We hope you enjoy this early holiday present! For those of you who are into speed-running, the retry button and in-game leaderboards should be up your alley. And if you are hunting achievements, the level select badges make that much less frustrating...

There's a lot more to be done, so expect many more updates to come, and see you all next year!

Have a good one, the team at Black Pants

EDIT: There was a game-breaking bug introduced by this patch, but it's now resolved in the current version.

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