Hotfix USA.1.7
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Fixed ESC in the spawn menu opening the pause menu instead of closing and reopening the spawn menu.
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ESC no longer confirms spawning; use the Spawn button or spawn menu key instead.
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Fixed the loading screen showing a blank image when leaving a server.
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Fixed the spectator camera jerking or flipping when stopping following a player, including when watching planes at steep angles.
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Fixed destroyed windows and wall sections disappearing for players who joined a match late after a nearby building collapsed.
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Bots now notice enemies within 8 meters even outside their field of view.
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Fixed bots sometimes failing to switch to a clearly visible backup target after their current target died.
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Fixed muffled or "underwater" sounding audio when using Windows Spatial Sound.
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Added a Speaker Output setting with Auto, Stereo, 5.1 and 7.1 options.
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Spawning on an empty armored car or other vehicle now puts you in the driver seat.
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Fixed spawn point icons on the map sometimes not responding to clicks when squad leader or officer markers were nearby.
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Fixed bots piling up and getting stuck on tables and sandbags at captured spawns.
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Stuck bots now free themselves within seconds or respawn instead of remaining frozen.
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In singleplayer, bots now spread across more spawn points instead of almost all following the player spawn.
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Fixed certain Bluetooth and virtual surround setups causing repeated audio restarts, missing sounds and brief freezes.
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Changing the Speaker Output setting now applies immediately.
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Fixed the mouse cursor getting stuck on screen during matches after map votes, round changes or alt tabbing.
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Fixed vehicles parked on top of guns or other vehicles becoming permanently stuck.
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Fixed tank guns drifting or continuing to turn after you stopped aiming.
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Fixed tank crews getting stuck in seats with a frozen camera and being unable to exit or switch seats.
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Seats no longer stay locked after the mechanic who reserved them leaves the server.
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Fixed broken seat entry leaving players stuck, players now recover to their feet.
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Fixed bots respawning on objectives their team had already lost (most visible on linear maps like Argonne Heights). Defenders now fall back to their next held position; they still reinforce a point while it's being contested.
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Improved bot pathing around doorways and tight corners, bots no longer get nudged off valid paths near walls.
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Hardcore mode now allows you to plant sapper props in 3rd person.
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