Modulus Demo Update Patch Notes - Version 0.6.2
The Modulus demo update is here!
Please check out all the changes below.
**NOTE: Any older saves from the previous demo will not work with this new updated version
**
🆕 New Features
● New Onboarding flow for smoother early-game experience ● New Island System map ● Added Tech Tree ● Added Module Challenges ● Added Progression UI ● Added New Buildings ● Added New Cosmetics ● Added Dark Mode ● Added Delivery Targets ● Added Rank & XP System ● Added Pause / Build Mode ● Added Datashards & Expansion Permits ● New & Improved Audio System ● Heatmap is now locked behind the tech tree (you can unlock it in the demo) ● Updated splash screens
🎮** Gameplay & Mechanics Updates**
● Furnace now requires 4 Polyrocks instead of 8 ● Added new operators including Skylines
🖥️ UI / UX Improvements
● Major UI overhaul with improved visuals and layout ● Improved Toolbar ● Module Viewer window can now be maximized ● Added Camera Sensitivity settings ● Introduced New and Updated Localization ● Updated Manual
💾 Saving & System Improvements
● Improved manual saving & autosave behaviour ● Performance optimizations throughout the game
🗑️ Removed / Deprecated
● Removed Production Graph ● Removed “What’s Next” page ● Removed Creative Mode
🧹 Other Improvements
● General polish across multiple systems ● Overall stability and performance improvements ● Fixed multiple localization issues ● Fixed an issue where the game froze when the dye mixer was moved along with the tunnel ● Fixed a visual bug where a floating object appeared on an island
- Save / Load ● Wrong thumbnail and timings are shown if the player switches between multiple saves ● Some operator states do not save properly ● Autoload triggers incorrectly under certain conditions
Known Issues
- UI & UX Issues
The title fails to display linking the drone with any building properly during gameplay Some tooltips clip outside certain resolutions Some UI elements do not refresh after resolution changes Module viewer is visible inside tech tree Cursor icon remains visible after island unlock animation
- Functionality / Core Logic Conveyor belts briefly show disconnected state when rotated during placement The game might freeze in some cases if the player moves the dye mixer and tunnel together The 'Delivery Dock' Fails to display 'Deliveries capped' message consistently No warning thrown when keybind is already in use Tunnel doesn't work if stacked Invoking the pause menu in any operator's inside view takes the player back to the factory floor Gameplay stops responding after pressing Ctrl+Esc
- Buildings & Placement The player fails to place the 'Skyline' in the bottom right corner of every islandʼ
- Operators (Skyline, Tunnel, Cutter, Furnace, etc.) The duplicated white monotoner will show black paint for a few frames Operators appear green in efficiency view if viewed through foliage
- Tech Tree, Modules & Progression The module challenges tab goes missing and all the building thumbnails appear unlocked when switching between saves All building thumbnails are shown as unlocked when switching saves
- Onboarding & Tutorial The title highlights the 'Assembler' operator placement from the tutorial to a new save without any tutorial
- Performance & Stability The assets disappear when placing a large number of factory assets FPS drop during heavy Skyline usage Performance dip when zooming into dense areas Long freeze when switching between huge saves
- Resolution & Display UI clips at certain ultrawide resolutions Windowed mode resets to wrong size Display scaling issues after alt-tab
- Save / Load Some operator states do not save properly
If you have any feedback you'll like to see in the full game please leave it here at our Feature Upvote Board!
And if you run into any bugs or feedback please do leave it in our Discord or in the community tab on Steam!
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