Modulus 1.0.2 Patch Notes
Hey Module Makers
We’ve rolled out Patch 1.0.2 for Modulus, focusing on stability improvements, crash fixes, and a few quality-of-life updates.
Thanks again to everyone sharing feedback and reports, it really helps us track these down quickly.
Stability & Crash Fixes
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Fixed an issue where Assembler Behaviour could enter a broken state and cause game issues
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Fixed multiple crashes related to placing and connecting long conveyor belts
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Fixed a minimap exception when loading islands without factory objects
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Fixed an issue where the loading screen would not close after an exception, causing freezes
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Added additional null checks to prevent crashes (underlying causes still under investigation)
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Added fallback handling for JSON loading failures to prevent crashes
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Fixed factory randomly stopping
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Added retry logic when saving JSON files fails
Gameplay & Functionality
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Fixed unresponsive input issues for players with multiple controllers or joysticks connected
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Fixed ordering issues when assigning Island Objects during initialization
UI & UX Fixes
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Fixed end credits not allowing players to close the screen
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Added a Modulus Academy button to the main menu and in-game menu
Localisation
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Fixed localisation issues on startup for players using Italian system language
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Updated localisation for new and updated text
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Removed outdated terminology from the DeliveryTarget screenshot in the manual
Additions
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Added a basic cube icon to the Icon Block
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Added a setting to remove module outlines (mostly useful in Creative Mode)
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Added a setting in the accessibility tab which tracks all connected devices, so you can manually enable/disable devices to make sure they don't mess with your gameplay.
We’ll continue monitoring feedback and rolling out improvements. Thanks for playing and helping us make Modulus better with every update.
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