Patch 1.0.4
Hey Module Makers,
Patch 1.0.4 is now live for Modulus: Factory Automation, bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly.
New
- Added a setting to reduce the factory tick rate for players experiencing low FPS
Bug Fixes
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Fixed cutters stopping randomly when a large number were placed simultaneously
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Fixed several issues preventing drones from being linked to buildings that already had another drone assigned
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Fixed cutter configuration being locked after skipping the tutorial
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Fixed grey Datashard counter hitting an integer overflow at high quantities
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Fixed a startup freeze that could occur before the main menu loaded
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Fixed save data in the Modulus_Data folder persisting incorrectly after deletion
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Fixed mirroring an Assembler with the T key also mirroring the module inside it
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Fixed skylines created using Redo not transferring correctly
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Fixed a crash that could occur when saving manually after setting up a new Module Challenge
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Fixed cranes under the same building not working when multiple were present
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Fixed undo leaving the player unable to place objects after use
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Fixed newly placed buildings occasionally not functioning after placement
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Fixed the intro painting quest in the tutorial not completing correctly
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Fixed spacebar hotkey for pause/unpause not working while in certain building UI states
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Fixed the Module Viewer window displaying incorrectly when expanded to full size
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Fixed operators stopping functioning randomly during gameplay
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Fixed objects going off-track at corners when exiting skylines
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Fixed a stack overflow crash when connecting long conveyor belts
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Fixed solar flower hologram displaying incorrectly on placement
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Fixed game freezing randomly during play sessions
Visual Improvements
- Polished VFX for the GNN Gate cutscene
As always, thank you for all the feedback, bug reports, and patience. It genuinely helps us improve the game with every update.
See you on the factory floor.
- Team Happy Volcano
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