UPDATE 0.2.2
Weapons crates haven't been received well by the community. The previous iteration was a bit rushed and not tested internally as much as we wished, in a hurry to release the update before Steam sales begin. This proved to be a big mistake and in this patch we are making some changes to hopefully fix this, as well as providing a survey to gather your opinion and feelings about these changes to help us improve the game !
Please make sure you play a few games on the new update and learn about the change before answering the survey, to ensure your answers are relevant : https://forms.gle/CGHncpAW7JKNc93v7
WEAPONS CHANGES
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Weapons now spawn with 50% chance in crates and 50% chance on the field like before.
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Weapons spawn with random ammo again. Weapons from the field can be empty and have generally less ammo, while weapons from the crates always have ammo, but are rarely full.
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Weapons recoil/spread behavior changed to be overall less effective at long range.
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Weapons shot stamina cost increased.
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Weapons damage and fire rate tweaked to be overall less lethal.
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Shorty max ammo increased to 4 (according to the lowered damage).
WEAPONS CRATE CHANGES
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When the game starts, weapon crates are now locked and will randomly unlock during the session after a few minutes. Once unlocked, you can attempt to crack the code like before.
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Once the code is cracked, the crate will open after a random short delay.
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If you fail the code (intentionally or not), the crate will lock for a random time.
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Code cracking attempts reduced from 9 to 7.
MINOR CHANGES
- Fixed several collisions across the map.
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