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9 Kings at the Hooded Horse Publisher Sale

In case you missed it, here's a look at what's new and what’s on the horizon for 9 Kings!

Patch 10 introduces a new event, fresh cards, and adjustments to the underlying randomness. The team also outlined some major changes coming next, including system reworks and a new king. Full roundup below.

9 Kings is also part of the Steam Summer Sale at 35% off. Check it and other games out in the Hooded Horse Summer Sale.

Hooded Horse Summer Publisher Sale 2025 [

1 / 1 · 100%

](https://store.steampowered.com/developer/HoodedHorse/sale/summersale2025?l=english)

📰 9 Kings – Patch 10 and Roadmap Highlights


Patch 10 adds a new event, three Rainbow cards, and a full pass on how randomness functions in combat and deckbuilding. The team also previewed upcoming systems revamps, including a full rework of perks and the design of a new king.

Patch 10 – Rainbow Event, Card Drops, and Combat Logic Patch 10 (v0.7.87) introduces a combat scenario centered on the Rainbow Army.

Winning the event rewards Rainbow loot and expands the deck with three new cards:

  • Slime – a new unit card

  • Patronage – focused on economic synergy

  • X-Ray – enabling deeper battlefield visibility

Core mechanics have been adjusted across multiple systems:

  • Defeat Loot – losing a battle now yields spoils tied to your king

  • RNG Fix – re-rolls no longer repeat previous outcomes

  • Endless Scaling – enemy strength scales more gradually

  • Mothership Interaction – now correctly benefits from Haste

  • Preview Improvements – enemy units now preview on hover

A toggle was added to disable the Endless Mode’s red filter, and visual polish was applied to Rainbow units, which now display a multicolored glow. Several card interactions were corrected, including Temple logic and post-level-up behavior for Echoform. Localization updates were also included.

Players are advised to start a new run after installing the patch to avoid corrupted data states.

The Roadmap RNG Design Philosophy Player feedback around randomness prompted a direct response. Every card in a shared pool has the same chance of appearing; there is no internal weighting system in place. The team’s long-term goal is to eliminate the concept of “must-draw” cards entirely, especially as the pool expands.

What’s Next – Perks, Progression, and a New King The next major update will overhaul the perk system and introduce a new king. These changes aim to reframe build identity and long-term progression. More details are outlined in the new roadmap.

That's all for now! We'll have more news to share soon.

https://store.steampowered.com/app/2784470/9_Kings/

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