Autumn Update now live!
Hello everyone.
Summer is finally over down under and as the cool winds of Autumn grace us we've been working on a sizable update for Heroes of Legionwood, addressing all player feedback gathered over the last few months.
This update makes the following changes to the game:
-
A bunch of tile passability errors have been fixed across all three episodes.
-
Some dialogue across all three episodes has been rewritten to better fit in the available space or to clarify its intent.
-
Fixed an instance of romance scenes not triggering in Episode 2.
-
Fixed a bug preventing Fitness from working for anyone else but Locke if Locke learned it after other party members.
-
Fixed Minor Quake dealing physical damage instead of magical damage.
-
Fixed Silence status not working in some instances.
-
Slightly tweaked the Shaman's Summon Damara tech so that it's not so blatantly overpowered.
-
Added a tutorial to Episode 1 explaining how to properly use Subterfuge.
-
Added a tutorial about owned chests that appears when attempting to open an owned chest in the starting town in Episode 1.
-
Changed the quest "Road to Ruin" so that it now only unlocks after first completing "Fetch!".
-
Lying to the huntress in Arbor will now cause her to appear in Episode 2 to exact vengeance.
-
Adjusted companion starting levels to make more sense according to their backstory (ie. Gaius will start two levels higher than the PC, Vane will start one level below etc.)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.