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МСню

πŸ“’ Ver. 0.3 - Good Vibes Major Update

πŸ“’ Good Vibes

Your patients have opinions now. Your furniture has stats. And your waiting room can finally stop looking like a disaster. Good Vibes is the biggest quality-of-life drop since launch, here's what changed.

Patient Mood

1 / 1 Β· 100%
  • βž• Added: Patients now visibly react to how their visit is going.

  • βž• Added: Full patient mood system. Push them too far and they walk out. Keep them happy and they tip on the way out.

  • πŸ”¨ Fixed: Improved patient nameplate and health bar color outline.

Waiting Area

1 / 1 Β· 100%
  • βž• Added: Waiting chairs so patients have somewhere to sit while your team catches up.

  • βž• Added: You can now place multiple reception and checkout desks to handle higher patient volume.

  • βž• **Added: **We've added a Level 2 Reception Desk and Check out Desk. This drastically decreases the time it takes to perform these actions.

  • βœ–οΈ Removed: Chair from the checkout desk.

  • πŸ”€ Changed: Reception desk now speeds up the intake interview.

  • πŸ”€ Changed: Patients now automatically walk to a waiting chair if reception is full.

  • πŸ”€ Changed: Intake interviews can now happen at the reception desk or at a waiting chair.

Treatment Beds & Chairs

1 / 1 Β· 100%
  • βž• Added: Beds and chairs now have a Comfort stat that directly affects patient mood.

  • βž• Added: Multiple tiers of beds and chairs. Higher tiers reduce health loss and clean up faster.

  • βž• Added: Treatment chairs, so patients can be treated without occupying a bed. Diagnostics still require one.

Decorations

1 / 1 Β· 100%
  • βž• Added: Backlight to the hospital sign outside.

  • βž• Added: Three new decoration themes to build around: Nordic, Japanese, and Retro.

  • βž• Added: Furniture now has a Decor stat that feeds into your overall hospital atmosphere.

Bug Fixes

  • πŸ”¨ Fixed: Crash on load for key item failsafe.

  • πŸ”¨ Fixed: Bed numbers sometimes scrambling around.

  • πŸ”¨ Fixed: Crash on load when save list file is corrupted.

  • πŸ”¨ Fixed: Joining a closed server no longer causes a softlock.

  • πŸ”¨ Fixed: Sounds abruptly stopping if you walked too far away.

  • πŸ”¨ Fixed: Zombies shouldn't moonwalk away from you (as much!)

  • πŸ”¨ Fixed: Sounds for host not playing when unpacking and placing a new large item

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