v1.0.2 - Worker Rework + More
If you haven't already please leave me a Steam review, it really helps me a lot!
If you run into issues due to the new update, let me know and I will try to hotfix them asap!
V1.0.2
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Worker rework
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Farmers, Gatherers, Carriers, and Ranchers now prefer closer valid job targets instead of random ones.
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House target priority is still respected first, proximity only decides between valid options.
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Unreachable job handling was improved so workers avoid retrying bad targets immediately.
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Warning popups now better reflect the actual failed target instead of drifting to stale task data.
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Ranchers now choose feed jobs more reliably, fall back to valid nest collection when feeding is not actionable, and deposit partial animal goods instead of waiting indefinitely for more drops.
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Added the King's Envoy Icon to the Crop Advancements so you know when he arrives next.
- the Baby animals are now hidden behind the unlocking of Coop/Barn Upgrades.
(Developer Note: Hopefully this helps with the confusion as to why you can't breed, until you have enough nest space)
- Added new warnings to Buildings, now buildings will also let you know roads are not connected.
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