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v1.0.2 - Worker Rework + More

If you haven't already please leave me a Steam review, it really helps me a lot!

If you run into issues due to the new update, let me know and I will try to hotfix them asap!

V1.0.2

  • Worker rework

    • Farmers, Gatherers, Carriers, and Ranchers now prefer closer valid job targets instead of random ones.

    • House target priority is still respected first, proximity only decides between valid options.

    • Unreachable job handling was improved so workers avoid retrying bad targets immediately.

    • Warning popups now better reflect the actual failed target instead of drifting to stale task data.

    • Ranchers now choose feed jobs more reliably, fall back to valid nest collection when feeding is not actionable, and deposit partial animal goods instead of waiting indefinitely for more drops.

  • Added the King's Envoy Icon to the Crop Advancements so you know when he arrives next.

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  • the Baby animals are now hidden behind the unlocking of Coop/Barn Upgrades.

(Developer Note: Hopefully this helps with the confusion as to why you can't breed, until you have enough nest space)

  • Added new warnings to Buildings, now buildings will also let you know roads are not connected.
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