1.5.0 Final Build
Fixes
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Fix bug that prevented pausing the game after exiting a paused level.
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Fix shield animation timing issue.
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Don't include powerup modules in the count of total collectibles for achievements.
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Killed-by stat tracking has been fixed.
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Add missing stat for deaths caused by rotating insert obstacle.
Changes
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Adjust perfection achievement from 75% to 70%.
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Adjust Anger Management achievement from 25/50/75 to 10/25/50.
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Levels 4, 7 and 8 have had minor adjustments to increase visibility.
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