Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

v0.4.23

Major Improvements & Fixes

  • ** The option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. ** This option can also be turned ON or OFF during an ongoing campaign.

Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2 , provided you do not currently own the corresponding Soulstone or Soul Trait.

Skills that can damage allies now have Auto Use disabled by default.

  • ** Active Skill Energy costs are reduced based on Combat Difficulty >> 25% on Normal and 50% on Easy. **

Maximum Expedition size has been increased to 6 members at Rank 2 and 8 members at Rank 3.

  • When an enemy outside your vision attacks an allied unit, the tile containing that enemy is revealed for approximately 2 seconds.

  • Reduced the Research Work Amount multiplier on higher Management Difficulties

Very Hard from 1.33× → 1.15×, and Devastation from 1.66× → 1.30×.

  • Balance adjustments have been made to equipment and skills so that higher-risk melee weapon types such as Spears and Greatswords are not excessively disadvantaged compared to ranged weapons such as Bows. This includes adjustments to Sharp Shooter.

  • The duration of Stun and Immobilizing effects has generally been increased.

  • The Game Guide now remembers the last viewed page, search term, list scroll position, and article scroll position when closed and reopened.

  • Added a news window that displays update announcements when launching the game.

Controls / Display Settings

  • Added an option to adjust cursor size from 100% to 150%.

  • Mouse side buttons Mouse3 and Mouse4 can now be assigned as hotkeys.

  • Windowed Mode and Fullscreen Mode now remember their resolutions separately.

  • Borderless Windowed Mode now displays the actual display resolution.

  • When switching to Windowed Mode for the first time, the default size is now 1600×900. On smaller displays, the window is automatically scaled down to fit the available workspace.

  • The mouse cursor can no longer leave the game screen while in Fullscreen Mode. This restriction is released when switching to another application or opening the Steam Overlay.

Crafting / Storage / Work

  • Crafting quantities can now be entered directly as numbers.

  • Shift + Click can now be used to adjust crafting quantities in increments of 10.

  • Multiple storage containers of the same type can now be selected to change their storage policies at once.

  • Batch storage settings apply to Allow All / Ban All, individual item permissions, and durability ranges.

  • Fixed an issue where the previous search state could remain when searching again for shared items to haul.

Expedition Members / Prayer

  • Fixed an issue where recruitment candidates could be generated above the maximum level available in the current build.

  • Fixed an issue where newly recruited members did not receive the Trait granted by the Deputy Leader.

  • The Trait now applies even when the Deputy Leader and recruited member are located separately between the settlement and dungeon.

  • Missing Deputy Leader Traits in existing save files are restored when loading the save.

  • Added an explanatory tooltip to the Expedition Member retirement button.

Injuries / Sleep / Combat Issues

  • Surgery eligibility has been changed so that it applies to living units who have entered a Deadly state due to an injury.

  • The patient's condition is now checked again when surgery begins or resumes.

  • Fixed an issue where an exhausted unit's lying posture would not return to normal after leaving the Deadly state.

  • If a bed is destroyed while a unit is sleeping, the unit now transitions to the sleeping-on-the-floor animation.

  • Fixed an issue where the Distorted Senses environmental effect was not being applied to all eligible units. The effect is now also applied to units newly spawned in the dungeon.

  • Fixed an issue where certain Inscription and reflection effects could cause errors when there was no attacking entity.

  • The additional Attack Power granted on attack by the Giant and Divine Power Inscriptions is now displayed in the stat tooltip.

Skill / Weapon Balance

Reduced the Accuracy penalty of Wood, Bloodwood, Bone, Carapace, Akron, Copper, and Wrought Iron Greatswords from -20 → -10.

  • Two Hand Grip has been changed to continuously increase Physical Attack while its equipment conditions are met. The condition is now: equip a main-hand weapon that is not a two-handed weapon, while leaving the off-hand slot empty.

  • Reduced the Blue Stone Golem's Physical and Magic Resistance from 0 → -50 each.

  • Reduced the Physical Attack of Bows: Wood 23 → 18, Bloodwood 42 → 34, Bone 30 → 24, Carapace 36 → 29, Akron 57 → 46, Copper 45 → 36.

Skill / Effect

Changes

Destructive Split

Stun 1s → 2s, Cooldown 12s → 15s

Slay

Stamina Cost 5 → 4

Stun Charge

Stun 1s → 2s, Cooldown 15s → 18s

Rapid Fire

Damage coefficient per hit 80% → 60%. The tooltip previously displayed 60%, but due to a data error, the skill was actually dealing 80%. Stamina Cost 3 → 4

Arrow Rain

Cooldown 20s → 24s

Sniping Shot

Base Damage coefficient 180% → 160%, additional Damage coefficient per distance 30% → 20%

Summon Bubbling

Allied Shield coefficient on death 150% → 130%, Cooldown 20s → 24s

Embracing Wave

Shield coefficient 300% → 260%

Water Dive

Cooldown 20s → 24s

Clinging Vines

Root and Stagger duration 3s → 6s, Cooldown 8s → 14s

Snatching Prey

Root 3s → 6s

Guardian’s Taunt

Taunt 4s → 6s

Spear Basic Attack

Damage coefficient 75% → 90%

Piercing Thrust

Damage coefficient 150% → 180%

Twin Thrust

Damage coefficient per hit 50% → 70%

Opening Strike

Damage coefficient 220% → 250%

Quick Retreat

Haste duration 5s → 8s

Charge Attack

Additional Damage coefficient per tile charged 30% → 40%

Pommel Strike

Stun 2s → 1s

Fire Missile

Attack Damage coefficient 100% → 130%, Burning applied 2 → 3

Crimson Recoil

Shield gained on kill increased from 15% → 30% of missing HP

Sharp Shooter

Critical Chance gained per completed kill objective stage 7% → 3%

Initiative

Attack Speed increase at the start of combat 25% → 35%

Brace Stance

Attack Speed gained per hit 2% → 4%, maximum increase 30% → 60%

Dizziness

Stun duration triggered by stacks 1s → 2s

Environment / Presentation

  • Improved how buildings affected by rain are tracked and processed.

  • Torch Stands are no longer affected by rain damage.

  • Adjusted the positions of boundary and surprise effects for units occupying multiple tiles.

  • Adjusted the display height of regular and Abyss Chain Knight Sentinels.

Soulstone Repurchasing Condition

  • The corresponding monster must have been defeated at least once during the current campaign.

  • The corresponding Soulstone must not exist in either the settlement or dungeon, and there must be no living Expedition Member with the corresponding Soul Trait.

  • If you left a previous dungeon without picking up the Soulstone, or if the member carrying the Soul died, the Soulstone can still be purchased as long as the requirements are met.

  • Both dungeon merchants sell the same 7 types of Soulstones, with one of each eligible type available for purchase.

  • If a repurchased Soulstone is lost again, it can be purchased again once the requirements are met.

Trading

  • When confirming a trade, the game now rechecks item quantities, both sides' Gold, the receiving unit, available space, weight, and other relevant conditions.

  • When purchasing items by clicking in a dungeon, items are now assigned to an Expedition Member within trading range.

  • Fixed an error that could occur when there was no eligible member available to receive an item.

  • Trade success and failure sound effects now play correctly even after the Trade window has been closed.

Save Recovery

  • Fixed an issue where the Critical Chance bonus from the Gold Mine Inscription was not applied correctly at maximum stacks.

  • Gold rewards from the Gold Mine Inscription can no longer exceed their maximum limit.

  • The accumulated progress and maximum-stack bonus of the Gold Mine Inscription are now restored correctly after saving and loading.

  • Gold Mine Inscription bonuses are now included in detailed stat breakdowns.

  • Guild Merchants that were incorrectly lost from save data are now restored after checking their appearance conditions. Merchants with a recorded death will not be restored.

  • Guild Merchant appearance events can now only occur in the settlement.

  • When loading a save with mismatched Decision, related Quest, or Reward states, invalid states are now cleaned up.

Movement / Work

  • When multiple units are ordered to move into a floorless area in a dungeon, their destinations are now adjusted to nearby reachable positions.

  • Hauling, storage, construction preparation, and repair jobs now check both spaces occupied by units and reserved movement positions.

  • Units now check whether the hauling destination is reachable before picking up an item.

  • Improved handling so that jobs waiting for access and jobs with unreachable work positions are distinguished from one another.

  • Fixed repeated behavior where a unit would immediately pick up an item again after putting it down because its destination was blocked by another unit.

  • Unreachable repair work positions will no longer be selected.

  • Pathfinding wait requests for enemies in combat are now processed in order of highest Movement Speed first.

  • Pathfinding between disconnected areas now fails more quickly.

Guide / UI

  • Game Guide state is now preserved when moving between the settlement, dungeons, and dungeon floors within the same play session. It is reset after reloading a save.

  • Mana Saturation now appears in the Environmental Effects list while active.

  • Fixed an issue where tooltips on the Difficulty Settings screen could reset incorrectly.

**Text **

  • Added a dedicated icon for Mana Saturation.

  • Added descriptions and linked tooltips explaining the effects of each Mana Saturation stage.

  • Updated Xenon's dialogue and quests, as well as several event lines and color tags.

  • Revised and cleaned up various descriptions and translations for items, Traits, buildings, interactions, and the Game Guide.

  • Updated the Shift + Click crafting quantity instructions and corrected several trade failure translations.

  • Updated the description for hard combat difficulty.

  • Updated guidance text related to Auto Skills, surgery requirements, and other systems.

Etc

  • Fixed an issue where progression could become blocked during the transition to the credits after clearing Region 2 due to audio restoration failing.

  • Screen transitions will no longer wait indefinitely for an audio fade to finish.

  • Corrected the orientation of the Hunter's Workbench image.

  • Fixed tile visuals in several dungeon rooms.

  • Changed the corridor layout on the Region 2 Safe Floor to a straight configuration.

  • Auto Use settings already saved or manually changed by the player are preserved.

  • Fixed an issue where registering a skill again would overwrite its existing Auto Use setting and turn it ON.

  • Units now use tables belonging to a Dining Room when selecting a place to eat.

  • Fixed an issue where the “Unit Has Nothing to Do” notification could appear while a unit was merely waiting briefly.

  • Fixed an issue where repeatedly issuing movement commands while moving would restart the movement animation from the beginning.

  • When multiple units are selected, clicking a unit behind a building now prioritizes selecting that unit.

  • When using a Return Scroll, dead Expedition Members currently being carried will now return with the party.

  • Improved the Return Scroll process so that dungeon cleared/depleted states are not omitted.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения