2.3.0 - Balance tweaks, bug fixes, and a new challenge!
A big welcome to all the new players who have joined us from the recent Humble Weekly Bundle! We've been working on various fixes and balance tweaks to A Wizard's Lizard which are now available on the beta branch.
Here are the changes in 2.3.0:
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New Challenge: Hell's Barrels
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Increase health restored for most healing items
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Reduced cost per hitpoint healed for healing items
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Prevent collection of health restoration items if the player is at full health
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Increase health drops in the Cemetery
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Remove treasure drops from farmable monsters (zombies and skeletons)
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Increase treasure drops from more difficult monsters
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Rename Trickster gear to Deminion gear and make descriptions more informative
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Deminion Axe now gains a bounce bonus like other axes
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New, more noticable graphics for Arrow Traps
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Reduce Arrow Trap and Spike Trap detection radius
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Reset Senso-spikes on room enter to prevent cheap damage
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Wall traps can no longer be placed in the corners of a room
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Muck Monsters no longer prevent doors from opening when inactive
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Merchants now provide info on their items for sale
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Merchant in town now details which zones still contain blueprints
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Fix bug causing players to not receive credit for kills with totems or explosions
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Fix crash where the player exits a room shortly after taking damage
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Bushes spawn a leaf upon death
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