Changelog v1.5
Major Changes:
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New Halloween themed pet
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New Speedrun mode with leaderboard
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Custom missions can be shared via Steam Workshop + New items on mission editor
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Optimization for low-end configurations
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Added Japanese Language
Full patch note:
Additions:
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New Halloween themed pet, with its matching graffiti.
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District A & B have been optimized
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Added light setup for Razer peripherals
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Adding new objects in the mission editor
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Added support for Steam Workshop
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Missions downloaded through the workshop now appear in the mission editor.
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Added: A new tool to publish missions on the Workshop.
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Added leaderboard for speedrun any%
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Added speedrun mode
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The game pauses in the menus and during some dialogs in solo-mode.
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We can now electrocute cameras and drones with energy auras
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Condensers are now charged with a single aura of energy.
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The waterfalls now splash players’ screen.
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Players can spray each other with graffitis now
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Added a loading icon when the menu takes a long time to load.
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Added Japanese language
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Hover’s subtitle “Revolt of Gamers” got deleted.
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Adding cables that connect the prison’s computers
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The computers appear on the map.
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On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.
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In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.
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In Orbital Station, added anti-climbing security in some rooms.
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Collisions deleted from the Asian-inspired red round lamps.
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Dance emotes have been added!
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New Wanted posters added.
Fixes:
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Anisotropic option finally works.
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Canceling item positioning doesn’t make the mission editor crash.
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Chips menus use have been standardized.
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Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.
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In the character’s stats menu, values now can’t display more than 100%.
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After loading an area, the character is correctly oriented.
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Players no longer go through the floor after retrying a mission.
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Gameballs no longer go through the floor after launching some missions.
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Added missing chips visuals.
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Less deformation on 3D elements displayed in the menu.
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Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.
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Graffitis are now correctly displayed in the “JailGraffiti” mission.
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