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Changelog v1.5

Major Changes:

  • New Halloween themed pet

  • New Speedrun mode with leaderboard

  • Custom missions can be shared via Steam Workshop + New items on mission editor

  • Optimization for low-end configurations

  • Added Japanese Language

Full patch note:

Additions:

  • New Halloween themed pet, with its matching graffiti.

  • District A & B have been optimized

  • Added light setup for Razer peripherals

  • Adding new objects in the mission editor

  • Added support for Steam Workshop

  • Missions downloaded through the workshop now appear in the mission editor.

  • Added: A new tool to publish missions on the Workshop.

  • Added leaderboard for speedrun any%

  • Added speedrun mode

  • The game pauses in the menus and during some dialogs in solo-mode.

  • We can now electrocute cameras and drones with energy auras

  • Condensers are now charged with a single aura of energy.

  • The waterfalls now splash players’ screen.

  • Players can spray each other with graffitis now

  • Added a loading icon when the menu takes a long time to load.

  • Added Japanese language

  • Hover’s subtitle “Revolt of Gamers” got deleted.

  • Adding cables that connect the prison’s computers

  • The computers appear on the map.

  • On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.

  • In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.

  • In Orbital Station, added anti-climbing security in some rooms.

  • Collisions deleted from the Asian-inspired red round lamps.

  • Dance emotes have been added!

  • New Wanted posters added.

Fixes:

  • Anisotropic option finally works.

  • Canceling item positioning doesn’t make the mission editor crash.

  • Chips menus use have been standardized.

  • Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.

  • In the character’s stats menu, values now can’t display more than 100%.

  • After loading an area, the character is correctly oriented.

  • Players no longer go through the floor after retrying a mission.

  • Gameballs no longer go through the floor after launching some missions.

  • Added missing chips visuals.

  • Less deformation on 3D elements displayed in the menu.

  • Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.

  • Graffitis are now correctly displayed in the “JailGraffiti” mission.

Читать в Steam ↗

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